Haxe Roundup 706

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • [upcoming/event] The next Haxe Roundup Roundup Discord event is scheduled for the 14th April at 19:30.
  • The latest compiler async io update from Aidan on Object Lifetimes.
  • IntelliJ IDEA Haxe Plugin version 1.4.47 has been released.
  • Given only a reference to a method, can I get the instance the method belongs to in Haxe? question & answer.
  • Minicology: E-Corp Intergalactic Almanac: The Nano-Tool article.


  • Bring It On! 0.14.16 bugs fixes and improvements galore!
  • Northgard patch notes for 26/03/24, plus, Claws & Jaws preview - Wild Foes.
  • Dune: Spice Wars patch notes for 02/04/24.
  • Wartales Roadmap Update for 21/03/24.
In case you missed it
  • Step up your testing game with UI tests article with Haxeium. 🌟
  • ☠️Perilous Shores 1.6.4: improved islands and peninsulas article.
  • 🏰Medieval Fantasy City Generator 0.10.2: alleys view article.
  • Week of 2024/03/12: the funkblog with factorio references… article.
  • Minicology E-Corp Intergalactic Almanac: Shape Your Own Planets article.
  • Fraymakers EA Update v0.6.8 - Training Mode Overhaul, Replay Options, and Optimization article.
  • OpenFL 9.3.3 and Lime 8.1.2 releases announcement post.
  • Rivals and Allies Out Now for Northgard!
  • Heros of Dune Out Now!
  • Dune: Spice Wars 23/03/24 and 13/03/24 patch notes.
  • Wartales 13/03/24 patch notes.
  • Northgard 20/03/24, 19/03/24 patch notes, 11/03/24 hotfix and Rival and Allies 07/03/24 patch notes.

Videos & Music

  • The Undertale Purple team has released three new soundtracks as sneak peeks.
  • Armory3d Tutorial 30 Game Over video.
  • 📌 Reminder that Squidly does a Haxe dev stream every weekday on Twitch. 6pm EST -> 12am EST Monday/Tuesday/Wednesday. 12pm EST -> 6pm EST Thursday/Friday.
  • 📝 Add a video related to Haxe.
In case you missed it

Jobs, Bounties

Available for work

  • You can hire Tim Hely, a highly experienced Haxe & HaxeFlixel developer, with 20+ years of experience!
  • Alex Johansson is looking for a part time/contractor role.
  • Rudy Geslin is available for freelance work.

Job listings

  • None.


Product Releases

Via the Haxe Discord server
  • Slameron has released Diced Up!, a shooter where you get new perks and unlock new weapons as floors progress, available on Newgrounds.
  • Zwodahs has released Kadoko, a short deduction game, sudoku + poker.
In case you missed it

Previews & Demos

Open Source

Community Showcase
  • The HaxeFlixel website received a new section on the main page plus some minor tweaks.
  • Michael Bickel has been “messing with some secret Haxe engine work”, creating a live coding prototype mixing bgfx and nanovg with cppia.
Via the Haxe Discord server
Git Repos

Closed Source

  • Ian Harrigan showcases Glint Analytics, a crypto data analytics visualization platform in closed beta, fully built in HaxeUI.
  • Cremini movement glitch or shmoovement tech? in Renaine.
  • Geokureli has ported their old game, Gassy Rick Astley to HaxeFlixel for its 10 year anniversay! Play it now on Newgrounds.
Via the Haxe Discord server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

26~ updates have been made to Haxe since the last issue.

  • Apply @:using after build macros merged.
  • Missing type parameter infor when return type inferred from interface issue.
  • Delay macro build order change with -D haxe-next pull request.
  • [hxb] Detect need for local context in nested anons merged.
  • Catch missing standard library in init macros merged.
  • [hashlink] Single and hl.F32 function args for callMethod stack issue fixed.
  • Fix @:generic with multiple calls merged.
  • [hxcpp] Abstract wrapping extern cannot find the extern issue.
In case you missed it
  • Iterable arg is not inlineable issue.
  • Fix cast error if Std.string fails pull request.
  • Getter + incrememnt haxe.Int64 variable compile error issue.
  • [hxcs] Adding dotnet core support to hxcs pull request.
  • [hl] Fixed hxbytes compare closed.
  • Only write default Connection header to HTTP requests if needed merged.
  • [hashlink] HL/C CArray code generation has unnecessary cast for known types fixed.
  • Add -D fail-fast merged.
  • [hl] Rework Null<Int/Float/Bool> comparison for spec/alloc merged.
  • Reflect.hasField returns false on property getters on the JavaScript target issue.
  • [server] Add define to see what modules trigger most invalidation draft pull request.
  • [hashlink] Fix UI8 assign on Linux pull request.
  • [macro] Remove CompilationServer.setModuleCheckPolicy pull request.
  • [hashlink] Check for Vulkan or Metal request and don’t force OpenGL pull request. You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see next time. ☮🕊