Haxe Roundup 705

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • [upcoming/event] The next Haxe Roundup Roundup Discord event is scheduled for the 14th April at 19:30.
  • Step up your testing game with UI tests article with Haxeium. 🌟
  • ☠️Perilous Shores 1.6.4: improved islands and peninsulas article.
  • 🏰Medieval Fantasy City Generator 0.10.2: alleys view article.
  • Week of 2024/03/12: the funkblog with factorio references… article.
  • Minicology E-Corp Intergalactic Almanac: Shape Your Own Planets article.
  • Fraymakers EA Update v0.6.8 - Training Mode Overhaul, Replay Options, and Optimization article.
  • OpenFL 9.3.3 and Lime 8.1.2 releases announcement post.
  • Rivals and Allies Out Now for Northgard!
  • Heros of Dune Out Now!


In case you missed it

Videos & Music

  • Undertale Purple Announcement Teaser.
  • Friday Night Funkin’ Erect Mode Sampler by Funkin’ Crew.
  • Dune: Spice Wars | House Vernius of Ix trailer.
  • Armory3d Timer tutorial.
  • Armory3d Functions part 1 and part 2.
  • 📌 Reminder that Squidly does a Haxe dev stream every weekday on Twitch. 6pm EST -> 12am EST Monday/Tuesday/Wednesday. 12pm EST -> 6pm EST Thursday/Friday.
  • 📝 Add a video related to Haxe.
In case you missed it
  • Revision to Idosra Level 1 with Dialog Sequence video.
  • Armory3D: Working with Arrays Part 2.
  • Armory3D: Conditions & Loops Part 1 and Part 2.

Jobs, Bounties

Available for work

  • You can hire Tim Hely, a highly experienced Haxe & HaxeFlixel developer, with 20+ years of experience!
  • Alex Johansson is looking for a part time/contractor role.
  • Rudy Geslin is available for freelance work.

Job listings

  • None.


Product Releases

In case you missed it

Previews & Demos

Open Source

Community Showcase
  • None this week.
Git Repos

Closed Source

  • None this week.
Via the Haxe Discord server
  • None this week.

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

34~ updates have been made to Haxe since the last issue.

  • Iterable arg is not inlineable issue.
  • Fix cast error if Std.string fails pull request.
  • Getter + incrememnt haxe.Int64 variable compile error issue.
  • [hxcs] Adding dotnet core support to hxcs pull request.
  • [hl] Fixed hxbytes compare closed.
  • Only write default Connection header to HTTP requests if needed merged.
  • [hashlink] HL/C CArray code generation has unnecessary cast for known types fixed.
  • Add -D fail-fast merged.
  • [hl] Rework Null<Int/Float/Bool> comparison for spec/alloc merged.
  • Reflect.hasField returns false on property getters on the JavaScript target issue.
  • [server] Add define to see what modules trigger most invalidation draft pull request.
  • [hashlink] Fix UI8 assign on Linux pull request.
  • [macro] Remove CompilationServer.setModuleCheckPolicy pull request.
  • [hashlink] Check for Vulkan or Metal request and don’t force OpenGL pull request.
In case you missed it
  • This weeks latest discussion on Haxe’s coroutines.
  • [jvm] Redundant ordinal check in enum equals fixed.
  • The latest Async IO API progress update by Aidan.
  • [message reporting] Update sub errors handling pull request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see next time. ☮🕊