Haxe Roundup 702

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles


In case you missed it

Videos & Music

  • Learn Haxe with HaxeFlixel video series.
  • Ship of Fools trailer.
  • Armory3D Lesson 25 Environment Animation video.
  • 📌 Reminder that Squidly does a Haxe dev stream every weekday on Twitch. 6pm EST -> 12am EST Monday/Tuesday/Wednesday. 12pm EST -> 6pm EST Thursday/Friday.
  • 📝 Add a video related to Haxe.
In case you missed it
  • Adding Noughts & Crosses: Making TicTacToe Game Using Armory3D Part 3.
  • Armory3D Lesson 05 - Arrays video.
  • Armory3D Lesson 06 - Working With Arrays video.
  • Haxeflixel RPG Game Tutorial | Part 1.
  • HxGodot, Statecharts & Debug-Visualization video. ⭐
  • Many cool materials with physical & audio properties now in HxGodot. ⭐

Jobs, Bounties

Available for work

  • You can hire Tim Hely, a highly experienced Haxe & HaxeFlixel developer, with 20+ years of experience!
  • Alex Johansson is looking for a part time/contractor role.
  • Rudy Geslin is available for freelance work.

Job listings

  • None.


Product Releases

In case you missed it
  • Eric | ZwodahS has created a Steam store page for their new game - Urban Forest. Next target - Public demo by April!

Previews & Demos

Open Source

Community Showcase
Via Haxe Discord server
Git Repos
  • canabalt-hf git - A HaxeFlixel port of CANABALT, by Adam ‘Atomic’ Saltsman, ported by Cameron ‘ninjamuffin99’ Taylor.
  • kit.file git - File tools for Haxe.
  • editor git - Minimal 2D editor written in Haxe Heaps.
  • hltml git - HL Partial HTML emulation in Domkit.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

Via the Haxe Discord server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

176~ updates have been made to Haxe since the last issue.

  • Add empty enum as haxe.Unit pull request.
  • [jvm] Reflect.callMethod problem related to… I don’t know fixed.
  • [jvm] Assign dynamic method only if it’s null merged.
  • [jvm] Rework functional interface unification pull request.
  • Hxb writer config merged.
  • Exhaustiveness checks thrown off by enum abstract with only null value issue.
  • Viability of hxb based custom backends? discussion.
  • Always allow local function type parameters merged.
  • Class type parameter in static var fixed.
  • Populate cache from last context rather than hxb discussion.
  • Inline constructor of abstracts fixed.
  • Set --run args only when we’re actually running merged.
  • [hxb] Implement shared string pools pull request.
  • Split up typer context merged.
  • @:structInit on forwarded abstracts breaks when using @:from another structInit type fixed.
  • Remove C# and Java targets merged.
  • Typedefs are not enums merged.
  • Typer cleanup continued merged.
  • Make ctx.pass immutable merged.
  • Skip abstract impl classes when applying addGlobalMetadata merged.
  • Remove 32bit Windows builds pull request.
  • Delete Reflect.deleteField discussion.
  • [haxe.org] Add nightlies page merged.
  • Simplify type parameter typing merged.
  • [macro] Remove some API from haxe.marcro.Compiler merged.
  • Allow @:using with Class and Enum merged.
  • Only allow Void in return types pull request.
  • Default type parameters vs constraints fixed.
  • Coroutine experiments but without the TFun change draft pull request.
In case you missed it
  • DCE cleanup 2024 merged.
  • [jvm] sys.io.File.read is a huge performance trap issue.
  • [hxb] --hxb-lib vs. -cp vs. --java-lib issue.
  • [hxb] Delayed expression typing fixed.
  • Asynchronous IO api thoughts & notes.
  • Definite assignment analysis for if-cases and while-loops fail to conclude that value is initialized before usage issue.
  • [hxb] Future compatibility discussion.
  • Hxb: The Haxe Binary Format merged. ⭐

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see next time. ☮🕊