Via twitter
Great intro about haxe at the Sydney Adobe Platform User Group - via misprintt, David Peek, Dean Burge & Bruno Fonzi
New blog post : OpenGL Triangle - C++ and Haxe side by side - via Joshua Granick
New blog post : NME 3.1 Beta 2 Release - via HaxeNME
New blog post : Haxe book review - via Jeremy Sachs
New blog post : Development updated - Added “nme setup” - via Joshua Granick
Lego Star Wars sequel, now including bosses and super star destroyers - built with haxe and awe6 - via Rob Fell
Custom access control draft proposal - via Nicolas Cannasse
Via Haxe mailing list
HxCPP native access - Original Post
Via NME mailing list
New game engine/framework for Haxe and NME : HaxePunk! - Original Post