Haxe Roundup 694

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles


In case you missed it

Videos & Music

  • Learn Heaps.io Basics - Sprites, Animations, and Movement video by Sabe.
  • Photo to PBR Material in ArmorLab video.
  • Adding 3D collision to my Gameboy Advance game video by SomeRanDev.
  • 📌 Reminder that Squidly does a Haxe dev stream every weekday on Twitch. 6pm EST -> 12am EST Monday/Tuesday/Wednesday. 12pm EST -> 6pm EST Thursday/Friday.
  • 📝 Add a video related to Haxe.


In case you missed it

Jobs, Bounties

Available for work

Job listings

  • None.


Product Releases

Via the Haxe Discord server

In case you missed it

Previews & Demos

LD54 “Limited Space”

Open Source

Community Showcase
  • Reflaxe version 3.0.0 has been released! ⭐️ Check out the release for the latest feature highlights.
  • Ian Harrigan has a new set of examples for HaxeUI… … Filters!
  • Itz_Miles releases ParallaxLT as a haxelib due to “a ton of Friday Night Funkers were asking me about the magic under the hood of these old tech demos”.
  • Autumn colours by Oleg Dolya.
  • Via the LDtk discord server, LDtk 1.4 is now available! Release notes.
Via the Haxe Discord server
  • McCrow created a tool to build and run Haxe code in Nixos and nix environment - haxix git.
Git Repos
  • baseFour git - Simple demonstration of how cool base four number representation is. ⭐
  • mxhx-resolver git - Using a document tree generated by mxhx-parser, resolves the symbols that the XML tags, attributes, and text represent.
  • Rose git - Mini library for dealing with angles and compass bearings.
  • update-center git - Graphical system update tool from SymmetricalOS.
  • lunar-engine git - A 2D game engine made in Haxe & SDL, Made for simplicity and performance.
  • hlgs git - Haxe Hashlink bindings for Gunslinger.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

Via the Haxe Discord server
  • GravityWall is “making a small CLI program to help scaffolding Haxe projects” which is based on “barebones port of Clack”.
  • Knives6969 is working on Templar a 2D action rpg sidescroller:
    • Tit and hurtbox process.
    • Just the sprites for 1 attack sequence, walk run and idle.

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

18~ updates have been made to Haxe in the last two weeks.

  • Dont infer string on concat pull request.
  • [eval] Array data is recoverable after resize(0) fixed.
  • [eval] Broken exception handling fixed.
  • [typer] Delay typer creation to after init macros pull request.
  • [typer] Prepare for typer creation delaying merged.
In case you missed it
  • Default constructors question?
  • sys.FileStat.ctime is not accurate on Linux/macOS issue.
  • Map abstract breaks compilation server DCE issue.
  • [server] Add support for ipv6 addresses for --wait/--connect merged.
  • [hl] “output_value: functional value” when using hl.Ref<String> in hl/c issue.
  • CLI Sys.getChar doesn’t work on OSX issue.
  • Remove hard references from if_features pull request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see you in the next week or two. 🇺🇦