Haxe Roundup 690

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • [events/inprogress] The weeklong HaxeJam 2023: Summer Jam is in-progress with the theme Split and ends on August 13th hosted by Logo. Remember to join the Discord event.
  • Armory 3D 2023.08 release notes via RPaladin.
  • “Papers, Please” is 10 years old! Also, LCD, Please, a “Papers, Please” de-make no one asked for by Lucas Pope.
  • George Harpwood has released AseFlixel, the ultimate Aseprite Animation Code Exporter for HaxeFlixel.
  • Removing function call in native python code question.
  • Hey, it’s the 5th Anniversary of Dead Cells 1.0 launch this week!
  • Kid Bubblegum is gonna be playable at Sonic Amateur Games Expo 2023 this year.
  • [devlog] Northgard: The Summer Update is coming!
  • [devlog] Dune: Spice Wars | August Development Update.
  • [devlog] Minicology BETA 0.11: Filament Rig, new weapons, new armors post.
  • [devlog] Fraymakers Update v0.5.13 - Quality of Life Updates and Bug Fixes post.
  • 📌 Logo has been working on a list of people in the Haxe community on open platforms such as Mastodon.
  • 📌 Haxe.Social is a new unofficial Akkoma instance for Haxe developers and projects.
In case you missed it

Videos & Music

In case you missed it

Jobs, Bounties

Available for work

Job listings

  • None.


Product Releases

  • None this week.
In case you missed it
  • Odd Verdure by MondayHopscotch is available to play now on Newgrounds.

Previews & Demos

Open Source

Community Showcase
Via the Haxe Discord server
Git Repos

Closed Source

Via the Haxe Discord server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

18~ updates have been made to Haxe in the last week.

  • No completion for @:forwardStatics with typedef issue.
In case you missed it
  • Double Null<T> wrapping when inferring nullable type issue.
  • [hxcpp] HXCPP_GC_MOVING CFFI crash issue.
  • @:structInit meta callback argument feature request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see you next week. 🇺🇦