Haxe Roundup 683

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • [events/upcoming] The next Haxe Roundup Roundup Discord event is scheduled for July 2nd.
  • Defender’s Quest 2’s Free Demo is Live now on Steam announcement article. Check out the Twitter 🧵 for pretty pictures.
  • Announcing Crop Rotation for Dice Tribes Ambitions article.
  • [devlog] Flipping Finces prototype Ludum Dare 53 article.
  • [devlog] Wartales Community Update #1 Out Now!
  • 📌 Logo has been working on a list of people in the Haxe community on open platforms such as Mastodon.
  • 📌 Haxe.Social is a new unofficial Akkoma instance for Haxe developers and projects.
In case you missed it

Videos & Music

  • None this week.
  • 📝 Add a video related to Haxe.
In case you missed it

Jobs, Bounties

Looking for work

Job listings

  • Backend Haxe devs wanted to make PVP deltarune fangame listing.
  • Ysbryd Games is looking for HaxePunk porters for a potential future title.
  • Sean James McKenzie of Armor Games Studios is looking for a team experienced in porting Haxe games to console.


Product Releases

  • Juriën Meerlo has submitted Gravity Golfing to the app store for review.
  • Clyde has released the demo for Into the Necrovale onto Steam.
In case you missed it

Previews & Demos

Open Source

Community Showcase
  • George Harpwood has completed his challenge of making 10 game prototypes in HaxeFlixel. Follow the 🧵 to learn about each game and play each in the browser.
  • 3DSHaxe git - Make 3DS homebrew with the Haxe programming language! ⭐️ There is also a 3DS Discord Project you can follow.
Git Repos
  • IntelliJ Haxe plugin 1.4.0 release candidate has been released.
  • hd-idl git - Hashlink and JS Haxe support for WebIDL. Modified for cross platform support.
  • FlxSprite-Inspector git - FlxSprite Inspector is a lightweight and efficient tool designed for sprite inspection in HaxeFlixel games.
  • sillysharp git - An unconventional Haxe➜C# compiler.
  • filestat git - Lightweight application for collecting statistics on projects…s
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

  • Custom HaxeFlixel splash screen by FunkyBirds.
  • Jérémy Fa is working on a early development WIP lighting implementation.
  • Eric accidentally made the gameover screen cover the cards in the Steam demo for Crop Rotation.
  • Andrej shares more gameplay from Kid Bubblegum this time from the sewer…
  • Andrej is also working on an alternative tileset for Kid Bubblegum.
  • Joel is back to working full time on their action-DRPG.
  • SomeRanDev has got tilemap layering down to simulate pseudo-3D for their GBA game. Which “was CRAZY impossible because the GBA only allows 4 background layers, so had to automate + optimize tilemaps to conform to this. Was not fun. Also fixed like 20 collision bugs”.
  • This isn’t the Father’s Day Octodad deserves in Fraymakers.
  • Aight imma head out 🚪⬅️🐦via Squidly.
  • Attack animation from Dune Spice Wars.
  • Peter Wartman shows off their UI framework they’ve built over the years.

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

10~ updates have been made to Haxe in the last week.

In case you missed it
  • Fix ?? inference and precedence merged.
  • [hl/eval/cpp/neko] Fix exception stack when wrapping native exceptions draft pull request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see you next week. 🇺🇦