Haxe Roundup 678

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it
  • ☠️Perilous Shores 1.5.2: improved mountains by Oleg Dolya.
  • Porting LD53 Game FedUp to Heaps from PixiJS thoughts & questions by Jeff Ward.
  • LDtk 1.3.3 update:
    • Added custom UI icons for IntGrid layer values.
    • Added custom min/max size limits to entities when then are resizable.
    • If you change the “grid size” of a Layer or a Tileset, LDtk will now try to remap all existing data to this new grid size (if that’s possible).
    • Added an option to allow/disallow tiles stacking in the Rules Assistant window.

Videos & Music

  • Verlet Integration | 2D Physics in Haxe Game Engine using Heaps demo video.
  • 📝 Add a video related to Haxe.
In case you missed it
  • Armory 3D update for May 2023 video.
  • Rogue of Vallas Conquered Lands Revision video.
  • Demo of A-Star Pathfinding Algorithm using Haxe Game Engine (Heaps) video.
  • Creating NodeJs Server in Haxe easily video.
  • Serving Static Files in Haxe for NodeJs Server video.
  • “My update videos are getting out of control” video by Zanzlanz.

Jobs, Bounties

Looking for work

Job listings

  • Backend Haxe devs wanted to make PVP deltarune fangame listing.
  • Ysbryd Games is looking for HaxePunk porters for a potential future title.
  • Sean James McKenzie of Armor Games Studios is looking for a team experienced in porting Haxe games to console.


Product Releases & Announcements

In case you missed it
  • Bundle Beeline has gotten its official post LD53 jam release onto Newgrounds by Squidly.

Previews & Demos

Open Source

Community Previews
Via the Haxe Discord server
Git Repos
  • Saharan also has plans to update HGSL git.
  • HXVis git - Audio Visualizer made using HaxeFlixel.
  • Check out the latest open source Haxe projects over on GitHub.

LD53 “Delivery”

In case you missed it

  • Why Deliver Y?, a vaguely noir puzzle game.
  • FedUp - A Flying Delivery game by Jeff Ward.
  • Dressed Delivery - Three women embark on a journey to find a place in life.
  • Delivering Parcelman - Your good friend Travelling Salesman has introduce you to a Parcel delivery job. Will you do your job well or will you get fired?
  • Flipping Finches - You are a finch known as the flip master. You always flip when turning in the air. You need to deliver a parcel. Hopefully you can deliver it intact!
  • Haul and Pray - “I am only accepted as long as I am useful. If I don’t earn my keep, if I don’t constantly prove my worth, I might as well just disappear. And wouldn’t that be better for everyone?”
  • B.H.M.D.S - Black Hole Manipulation Delivery System. A simple game about manipulating gravity to get your packets flying to the right places.
  • Bundle Beeline - Deliver packages throughout Bundle’s shift to her valuable Daintree Delivery customers! But be careful, as the shift continues, expected delivery times will speed up! And don’t even think about dropping the merchandise!
  • Knotty Network - The internet may just be a series of tubes, but someone has to make sure the tubes go to the right place! Spin and swap the pieces on the board to build connections from the messages at the bottom of the board to the recipients waiting at the top.

Closed Source

Via the Haxe Discord server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

33~ updates have been made to Haxe in the last week.

  • Getting invalid “Potential typo detected” warning issue.
  • Broken completion in display test case issue.
  • ReferenceError / Instance prototype not found issue.
  • Bring back forced inline merged.
  • Syntax.code: remove double curly braces escaping pull request.
  • [macro] Add flags to TDAbstract to be able to construct enum abstracts pull request.
In case you missed it
  • No documentation / goto data with safe nav access issue.
  • [ide] False This cast has no effect, but some of its sub-expressions report issue.
  • [interp] MainLoop.add not repeating issue.
  • Diagnostics update merged.
  • Returning function with stored TConst(TThis) in body no longer works issue.
  • Matching on enum abstract around another enum gives Incompatible pattern error fixed.
  • Multiple #else blocks allowed issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see you next week. 🇺🇦