Haxe Roundup 677

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • [events/upcoming] The next Haxe Roundup Roundup event is scheduled for 14th May at 18:30 on Discord.
  • ☠️Perilous Shores 1.5.2: improved mountains by Oleg Dolya.
  • Porting LD53 Game FedUp to Heaps from PixiJS thoughts & questions by Jeff Ward.
  • LDtk 1.3.3 update:
    • Added custom UI icons for IntGrid layer values.
    • Added custom min/max size limits to entities when then are resizable.
    • If you change the “grid size” of a Layer or a Tileset, LDtk will now try to remap all existing data to this new grid size (if that’s possible).
    • Added an option to allow/disallow tiles stacking in the Rules Assistant window.
  • 📌 Logo has been working on a list of people in the Haxe community on open platforms such as Mastodon.
  • 📌 Haxe.Social is a new unofficial Akkoma instance for Haxe developers and projects.
In case you missed it

Videos & Music

  • Armory 3D update for May 2023 video.
  • Rogue of Vallas Conquered Lands Revision video.
  • Demo of A-Star Pathfinding Algorithm using Haxe Game Engine (Heaps) video.
  • Creating NodeJs Server in Haxe easily video.
  • Serving Static Files in Haxe for NodeJs Server video.
  • “My update videos are getting out of control” video by Zanzlanz.
  • 📝 Add a video related to Haxe.
In case you missed it
  • Reacting to GameFromScratch’s thoughts on HaxeFlixel 5.0.0 video by Richard Oliver Bray.
  • No More Lost Progress: Save Games in RPG Playground video.
  • Northgard | Trials of Odin Official trailer.

Jobs, Bounties

Looking for work

Job listings

  • Backend Haxe devs wanted to make PVP deltarune fangame listing.
  • Ysbryd Games is looking for HaxePunk porters for a potential future title.
  • Sean James McKenzie of Armor Games Studios is looking for a team experienced in porting Haxe games to console.
  • Corrun is looking for an experienced Haxe programmer to make a deltarune engine.


Product Releases & Announcements

  • Bundle Beeline has gotten its official post LD53 jam release onto Newgrounds by Squidly.
In case you missed it
  • Northgard - Trials of Odin Update Out Now!
  • Dead Cells - The 34th Dead Cells update “Clean Cut” is now live!

Previews & Demos

LD53 “Delivery”

In case you missed it

  • Why Deliver Y?, a vaguely noir puzzle game.
  • FedUp - A Flying Delivery game by Jeff Ward.
  • Dressed Delivery - Three women embark on a journey to find a place in life.
  • Delivering Parcelman - Your good friend Travelling Salesman has introduce you to a Parcel delivery job. Will you do your job well or will you get fired?
  • Flipping Finches - You are a finch known as the flip master. You always flip when turning in the air. You need to deliver a parcel. Hopefully you can deliver it intact!
  • Haul and Pray - “I am only accepted as long as I am useful. If I don’t earn my keep, if I don’t constantly prove my worth, I might as well just disappear. And wouldn’t that be better for everyone?”
  • B.H.M.D.S - Black Hole Manipulation Delivery System. A simple game about manipulating gravity to get your packets flying to the right places.
  • Bundle Beeline - Deliver packages throughout Bundle’s shift to her valuable Daintree Delivery customers! But be careful, as the shift continues, expected delivery times will speed up! And don’t even think about dropping the merchandise!
  • Knotty Network - The internet may just be a series of tubes, but someone has to make sure the tubes go to the right place! Spin and swap the pieces on the board to build connections from the messages at the bottom of the board to the recipients waiting at the top.

Open Source

Community Previews
Via the Haxe Discord server
  • New Haxe IntelliJ plugin beta release by m0rkeulv: Add support for parsing some of the newer Haxe 4.3.x features. Note that its only parser support, the semantic checks still needs to be updated.
  • Rynite has started working on learnopengl-haxelime git.
Git Repos

Closed Source

Via the Haxe Discord server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

20~ updates have been made to Haxe in the last week.

  • No documentation / goto data with safe nav access issue.
  • [ide] False This cast has no effect, but some of its sub-expressions report issue.
  • [interp] MainLoop.add not repeating issue.
  • Diagnostics update merged.
  • Returning function with stored TConst(TThis) in body no longer works issue.
  • Matching on enum abstract around another enum gives Incompatible pattern error fixed.
  • Multiple #else blocks allowed issue.
In case you missed it
  • Hxcpp 4.3.7 has been released.
  • Allow non constant “inline” var init with -D no-inline merged.
  • Call typing vs. expected enums issue.
  • [hl] -dce no breaks hl.I64 issue.
  • [eval] Local static var - Instance constructor not found: haxe.ds._Map.Map_Impl_ issue.
  • [macro] Possible bug in @:autoBuild meta order issue.
  • [macro] EFieldKind messes with macro pattern matching issue.
  • [macro] LSP/macro type reification: Defining 0-ary function as a type parameter with a reified return type messes up LSP outline issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see you next week. 🇺🇦