Haxe Roundup 676

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • Official Haxe 4.3.1 announcement. Available to download now from GitHub and Haxe.org! 🌟
  • Predictable constructors in Haxe article by 0b1kn00b. ⭐
  • Armory3D May 2023 release notes.
  • 📌 Logo has been working on a list of people in the Haxe community on open platforms such as Mastodon.
  • 📌 Haxe.Social is a new unofficial Akkoma instance for Haxe developers and projects.
In case you missed it

Videos & Music

  • Reacting to GameFromScratch’s thoughts on HaxeFlixel 5.0.0 video by Richard Oliver Bray.
  • No More Lost Progress: Save Games in RPG Playground video.
  • Northgard | Trials of Odin Official trailer.
  • 📝 Add a video related to Haxe.
In case you missed it

Jobs, Bounties

Looking for work

Job listings

  • Backend Haxe devs wanted to make PVP deltarune fangame listing.
  • Ysbryd Games is looking for HaxePunk porters for a potential future title.
  • Sean James McKenzie of Armor Games Studios is looking for a team experienced in porting Haxe games to console.
  • Corrun is looking for an experienced Haxe programmer to make a deltarune engine.


Product Releases & Announcements

  • Northgard - Trials of Odin Update Out Now!
  • Dead Cells - The 34th Dead Cells update “Clean Cut” is now live!
In case you missed it

Previews & Demos

LD53 “Delivery”

  • Why Deliver Y?, a vaguely noir puzzle game.
  • FedUp - A Flying Delivery game by Jeff Ward.
  • Dressed Delivery - Three women embark on a journey to find a place in life.
  • Delivering Parcelman - Your good friend Travelling Salesman has introduce you to a Parcel delivery job. Will you do your job well or will you get fired?
  • Flipping Finches - You are a finch known as the flip master. You always flip when turning in the air. You need to deliver a parcel. Hopefully you can deliver it intact!
  • Haul and Pray - “I am only accepted as long as I am useful. If I don’t earn my keep, if I don’t constantly prove my worth, I might as well just disappear. And wouldn’t that be better for everyone?”
  • B.H.M.D.S - Black Hole Manipulation Delivery System. A simple game about manipulating gravity to get your packets flying to the right places.

Open Source

Community Previews
Git Repos

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

27~ updates have been made to Haxe in the last week.

  • Hxcpp 4.3.7 has been released.
  • Allow non constant “inline” var init with -D no-inline merged.
  • Call typing vs. expected enums issue.
  • [hl] -dce no breaks hl.I64 issue.
  • [eval] Local static var - Instance constructor not found: haxe.ds._Map.Map_Impl_ issue.
  • [macro] Possible bug in @:autoBuild meta order issue.
  • [macro] EFieldKind messes with macro pattern matching issue.
  • [macro] LSP/macro type reification: Defining 0-ary function as a type parameter with a reified return type messes up LSP outline issue.
In case you missed it
  • Module resolution changes explained. ⭐
  • RenameVars cleanup merged.
  • hl analyzer since version 1.12.0 analyzer 20x slower issue.
  • Recursive inline is not supported on enum abstract constructor issue.
  • [cpp] Double throw generated in cpp Reflect.callMethod issue.
  • [macro] Add resolveContextType merged.
  • Go to definition problem with final assign issue.
  • [hxcpp] __hxcpp_parse_int now parses hex numbers with wrapping as before pull request.
  • Void as value error disappears on second compilation issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see you next week. 🇺🇦