Haxe Roundup 675

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Jobs, Bounties

Looking for work

Job listings

  • Backend Haxe devs wanted to make PVP deltarune fangame listing.
  • Ysbryd Games is looking for HaxePunk porters for a potential future title.
  • Sean James McKenzie of Armor Games Studios is looking for a team experienced in porting Haxe games to console.
  • Corrun is looking for an experienced Haxe programmer to make a deltarune engine.

Bounties

Product Releases & Announcements

In case you missed it

Previews & Demos

Open Source

Community Previews
  • Freestyle Engine Dev updates by Rapper GF | Freestyle Dev:
Via the Haxe Discord server
Git Repos
  • Haxe Manager git - Manage Haxe compiler versions, now for linux and macOS.
  • deepnightKISS git - KISS approach generic 2D game base on Haxe Lime with peote-view graphics.
  • glot git - Haxe AST without the positional parameters, should eventually be self describing.
  • cs2hx git - C# DLL to Haxe externs plus automatic Haxe compile-time definitions. ⭐
  • reflaxe.Wren git - A Wren target for Haxe written with the Reflaxe library. ⭐
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

Via the Haxe Discord server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

72~ updates have been made to Haxe in the last week.

  • Module resolution changes explained. ⭐
  • RenameVars cleanup merged.
  • hl analyzer since version 1.12.0 analyzer 20x slower issue.
  • Recursive inline is not supported on enum abstract constructor issue.
  • [cpp] Double throw generated in cpp Reflect.callMethod issue.
  • [macro] Add resolveContextType merged.
  • Go to definition problem with final assign issue.
  • [hxcpp] __hxcpp_parse_int now parses hex numbers with wrapping as before pull request.
  • Void as value error disappears on second compilation issue.
In case you missed it
  • [jvm] Exception attribute is broken fixed.
  • Support deprecation for defines merged.
  • Rework error handling merged.
  • [haxelib] Define lib.name for Haxe v5.
  • Default value expressions (default operator and/or literal) request.
  • Exponential increase in generated code size due to array matching issue.
  • Possible null coalescing operator priority error fixed.
  • Namespace message reporting defines for 4.3 bugfix merged.
  • Rework extractors merged.
  • [macro] Custom target merged with config sample code using Compiler.setPlatformConfiguration.
  • Typing order error with generic and specific import order issue.
  • [cpp] Generate Typed Functions draft pull request with micro benchmark results. ⭐
  • [nullsafety] Fix null-safety locals after if/while pull request.
  • Allow boolean operators in patterns pull request.
  • Should default type parameters abide by imports? issue.
  • Turn TSwitch into a record merged.
  • [tests] Compilation server vs defineModule/defineType draft pull request. ⭐
  • [macro] Add TypeTools.toBaseType() merged.
  • Rework module resolution draft pull request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see you next week. 🇺🇦