Haxe Roundup 674

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it
  • Welcome to the HaxeUp 2023 at Shiro Games - Simon Krajewski & Nicolas Cannasse video.
  • Haxe Spring Report by Simon Krajewski video.
  • Performance Haxe in “Dune: Spice Wars” by Tom Rethaller video.
  • Creating Indie Games: An Overview of the Shiro Tech Stack by Nicolas Cannasse video.
  • Wartales Official Release Trailer.
  • All types of movement explained in Armory 3D video.
  • All physics movement explained in Armory 3D video.

Jobs, Bounties

Looking for work

Job listings

  • Backend Haxe devs wanted to make PVP deltarune fangame listing.
  • Ysbryd Games is looking for HaxePunk porters for a potential future title.
  • Sean James McKenzie of Armor Games Studios is looking for a team experienced in porting Haxe games to console.
  • Corrun is looking for an experienced Haxe programmer to make a deltarune engine.


Product Releases & Announcements

In case you missed it

Previews & Demos

Open Source

Community Previews
Via the Haxe Discord server
  • m0rkeulv is trying to bring some new life to the old Haxe IntelliJ plugin. Try the latest beta. Note: This plugin has not been worked on for the last 2.5 years or so, so support for the more recent Haxe features are still missing, but will hopefully be added in the not too distant future.
Git Repos

Closed Source

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

72~ updates have been made to Haxe in the last week.

  • [jvm] Exception attribute is broken fixed.
  • Support deprecation for defines merged.
  • Rework error handling merged.
  • [haxelib] Define lib.name for Haxe v5.
  • Default value expressions (default operator and/or literal) request.
  • Exponential increase in generated code size due to array matching issue.
  • Possible null coalescing operator priority error fixed.
  • Namespace message reporting defines for 4.3 bugfix merged.
  • Rework extractors merged.
  • [macro] Custom target merged with config sample code using Compiler.setPlatformConfiguration.
  • Typing order error with generic and specific import order issue.
  • [cpp] Generate Typed Functions draft pull request with micro benchmark results. ⭐
  • [nullsafety] Fix null-safety locals after if/while pull request.
  • Allow boolean operators in patterns pull request.
  • Should default type parameters abide by imports? issue.
  • Turn TSwitch into a record merged.
  • [tests] Compilation server vs defineModule/defineType draft pull request. ⭐
  • [macro] Add TypeTools.toBaseType() merged.
  • Rework module resolution draft pull request.
In case you missed it
  • [cpp] Replace <::cpp::Int64> with < ::cpp::Int64> to fix template errors pull request.
  • [cpp] Reenable objc extern tests merged.
  • [nullsafety] Null-safe Type.getClass merged.
  • [nullsafety] Detect nulls in structs pull request.
  • Macro static local var not working fixed.
  • [neko] Optimise BytesBuffer length field pull request.
  • [neko] Optimise BytesBuffer length field merged.
  • [haxelib] Lose hx3compat dependency issue.
  • [lua] Share metatables with other class instances draft pull request.
  • [lua] Emit class name even if not required merged.
  • [hxcpp] Capture registers when compiling to Linux fixed.
  • [hxcpp] Avoid entering GCFreeZone twice merged.
  • [hxcpp] Support Android NDKs higher than 21 merged.
  • [hxcpp] Add -std=c99 when compiling pcre2 sources merged.
  • [jvm] Overloaded field of similar signature was already declared (on extern inline) fixed.
  • [macro] Refactor macroContext.ml merged.
  • Add “Custom” target draft pull request. 🌟

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site. Head over to OSS Insights for more Haxe statistics.

Take it easy everyone, stay safe and see you next week. 🇺🇦