Haxe Roundup 673

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

  • Welcome to the HaxeUp 2023 at Shiro Games - Simon Krajewski & Nicolas Cannasse video.
  • Haxe Spring Report by Simon Krajewski video.
  • Performance Haxe in “Dune: Spice Wars” by Tom Rethaller video.
  • Creating Indie Games: An Overview of the Shiro Tech Stack by Nicolas Cannasse video.
  • Wartales Official Release Trailer.
  • All types of movement explained in Armory 3D video.
  • All physics movement explained in Armory 3D video.
  • 📝 Add a video related to Haxe.
In case you missed it
  • How to Make Adding a Video to a HaxeFlixel Project Quick and Painless video by Richard Oliver Bray.
  • Armory 3D project structure video.
  • Armory 3D April 2023 release overview.
  • Node grouping is changing Armory 3D forever video.

Jobs, Bounties

Looking for work

Job listings

  • Backend Haxe devs wanted to make PVP deltarune fangame listing.
  • Ysbryd Games is looking for HaxePunk porters for a potential future title.
  • Sean James McKenzie of Armor Games Studios is looking for a team experienced in porting Haxe games to console.
  • Corrun is looking for an experienced Haxe programmer to make a deltarune engine.


Product Releases & Announcements

Previews & Demos

Open Source

Community Previews
Via the Haxe Discord server
Git Repos
  • Ceramic 1.1.0 has been released.
  • hxwren git - Haxe/Hxcpp @:native bindings for Wren.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

  • Starfox updates 🐸🐰🦅🦊:
    • Automated hitbox geometry via model data for pixel-perfect collisions.
    • Early days of creating the powerups, testing damaged wings, boost, and brake.

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

119~ updates have been made to Haxe in the last week.

  • [cpp] Replace <::cpp::Int64> with < ::cpp::Int64> to fix template errors pull request.
  • [cpp] Reenable objc extern tests merged.
  • [nullsafety] Null-safe Type.getClass merged.
  • [nullsafety] Detect nulls in structs pull request.
  • Macro static local var not working fixed.
  • [neko] Optimise BytesBuffer length field pull request.
  • [neko] Optimise BytesBuffer length field merged.
  • [haxelib] Lose hx3compat dependency issue.
  • [lua] Share metatables with other class instances draft pull request.
  • [lua] Emit class name even if not required merged.
  • [hxcpp] Capture registers when compiling to Linux fixed.
  • [hxcpp] Avoid entering GCFreeZone twice merged.
  • [hxcpp] Support Android NDKs higher than 21 merged.
  • [hxcpp] Add -std=c99 when compiling pcre2 sources merged.
  • [jvm] Overloaded field of similar signature was already declared (on extern inline) fixed.
  • [macro] Refactor macroContext.ml merged.
  • Add “Custom” target draft pull request. 🌟
In case you missed it
  • Similarly named typedefs in adjacent modules cause overlap issue.
  • [null safety] Null safety inline generic function issue.
  • [null safety] Fix null arg check pull request.
  • Mono to Any cast error issue.
  • Fix call stack positions merged.
  • Switch with at least one field match accesses all the fields issue.
  • [python] Fix Python vector syntax issue merged.
  • [js] Generate class names when using Type.typeof on classes pull request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦