Haxe Roundup 671

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it
  • Haxe Delegates 1.0.0 Release - Faster Type-Safe Function Types. โญ๏ธ
  • The ammer git library manual has been rewritten & released. ๐Ÿ‘
  • Fraymakers March 2023 Backer Update.
  • The HaxeFlixel showcase page has been updated.
  • [devlog] Papers, Please 1.4.11 update.
  • Feathers UI 1.1.0 for Haxe and OpenFL has been released!
  • Ceramic 1.0.0 has been released!
    • This is a big release that adds initial support of LDtk projects as well as .ase/.aseprite files reading. It is also the occasion to reach the symbolic v1.0 version number, to say: hey, you can actually use Ceramic right now!

Videos & Music

In case you missed it
  • Basic vehicle controller in Armory 3D.
  • Get access to networking nodes in Armory 3D short.
  • Using Bundled scripts in Armory 3D short.

Jobs, Bounties

Looking for work

Job listings

  • Backend Haxe devs wanted to make PVP deltarune fangame listing. ๐Ÿ†•
  • Ysbryd Games is looking for HaxePunk porters for a potential future title. ๐Ÿ†•
  • Sean James McKenzie of Armor Games Studios is looking for a team experienced in porting Haxe games to console.
  • Corrun is looking for an experienced Haxe programmer to make a deltarune engine.


Product Releases & Announcements

Previews & Demos

Open Source

Community Previews
Git Repos

Closed Source

Via the Haxe Discord server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkinโ€™ Crew is making Friday Night Funkinโ€™, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI โ€” open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things heโ€™s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

1840~ updates have been made to Haxe in the last week.

  • MacroApi.type_expr vs diagnostics merged.
  • More strict macro API for init vs not init macros merged.
  • [nullsafety] Null safety skips inline argument cast issue.
  • Detect transitive casts pull request.
  • [hxcpp] Migrate to PCRE2 pull request.
  • [eval] Migrate to PCRE2 merged.
  • [lua] Use lrexlib-pcre2 for regular expressions merged.
  • [hl] Migrate to PCRE2 merged.
  • Vector.fill merged.
  • @:using typedef cascading signatures loop fixed.
  • [lua] Fix for https requests failing immediately and updating _hx_bit to work with lua 5.4 merged.
  • [macro] Add TypeTools.validateTypeParams pull request.
  • [eval] Floats being treated as Ints in interp mode issue.
  • [jvm] Functional interface support merged.
  • Improve duplicate field range merged.
  • [typer] Add define to retain meta upon typing merged.
  • [lua] Hide Lua String inlines pull request.
  • [neko] Fix issues with HaxeLib ndll behaviour merged.
In case you missed it
  • Operator overloading with ambiguous enum fails issue.
  • Display Context.error and Context.info messages in diagnostics merged.
  • [eval] Fix event loop merged.
  • [hxcpp] Fix SSL network error exception pull request.
  • [hashlink] Update mbedtls pull request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. ๐Ÿ‡บ๐Ÿ‡ฆ