Haxe Roundup 670

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • [events/upcoming] The next Haxe Roundup Roundup is this Sunday 26th March at 18:30 over on Haxe Discord server.
  • [events/upcoming] April HaxeUp at Shiro Games has been announced for April 6th!
  • Haxe Delegates 1.0.0 Release - Faster Type-Safe Function Types. ⭐
  • The ammer git library manual has been rewritten & released. 👏
  • Fraymakers March 2023 Backer Update.
  • The HaxeFlixel showcase page has been updated.
  • [devlog] Papers, Please 1.4.11 update.
  • Feathers UI 1.1.0 for Haxe and OpenFL has been released!
  • Ceramic 1.0.0 has been released!
    • This is a big release that adds initial support of LDtk projects as well as .ase/.aseprite files reading. It is also the occasion to reach the symbolic v1.0 version number, to say: hey, you can actually use Ceramic right now!

  • 📌 Logo has been working on a list of people in the Haxe community on open platforms such as Mastodon.
  • 📌 Haxe.Social is a new unofficial Akkoma instance for Haxe developers and projects.
In case you missed it
  • Nicolas Cannasse has received the Person of the Year award at Pégases 2023. The prize was awarded by the Minister Jean-Noël Barrot. And “Dune: Spice Wars” got Best Technological Innovation award at Pégases 2023 by Académie des Arts et Techniques du Jeu Vidéo.
  • Chibi Ninja Shino Kun is Out Now!
  • [devlog] Fraymakers 0.5.6 Update: Online Freeze Improvements post.
  • [devlog] Papers, Please 1.4.10 update.
  • [devlog] Dead Cells fixing Mac crashes, Steam Deck save issue, softlock in DLC changelog.
  • [devlog] A “village square” thread by Oleg Dolya.

Videos & Music

  • Basic vehicle controller in Armory 3D.
  • Get access to networking nodes in Armory 3D short.
  • Using Bundled scripts in Armory 3D short.
  • 📝 Add a video related to Haxe.
In case you missed it

Jobs, Bounties

Looking for work

Job listings

  • Backend Haxe devs wanted to make PVP deltarune fangame listing. 🆕
  • Ysbryd Games is looking for HaxePunk porters for a potential future title. 🆕
  • Sean James McKenzie of Armor Games Studios is looking for a team experienced in porting Haxe games to console.
  • Corrun is looking for an experienced Haxe programmer to make a deltarune engine.


Product Releases & Announcements

  • Nothing this week.
In case you missed it
From the Haxe Discord 🔑 server

Previews & Demos

Open Source

Community Previews
  • HxcodecPlus dev build 005 : 32bit, 24bit, and 16bit wav file support playback is here! Previously emitting silence!!
From the Haxe Discord 🔑 server
Git Repos

Closed Source

  • Unicycle Legend - “an absurd platforming “sport” with 120 obstacle-filled levels” preview by Unept, made in Stencyl .

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

50~ updates have been made to Haxe in the last week.

  • Operator overloading with ambiguous enum fails issue.
  • Display Context.error and Context.info messages in diagnostics merged.
  • [eval] Fix event loop merged.
  • [hxcpp] Fix SSL network error exception pull request.
  • [hashlink] Update mbedtls pull request.
In case you missed it
  • Resolve non platform specific file before hitting cache merged.
  • Completion on first structure field should not fallback to top-level issue.
  • Alternative message reporting modes merged.
  • Trailing commas merged.
  • [lua] Int32/64 overflows incorrect issue.
  • [java] Functional interface support draft pull request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦