Haxe Roundup 669

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • Nicolas Cannasse has received the Person of the Year award at Pégases 2023. The prize was awarded by the Minister Jean-Noël Barrot. And “Dune: Spice Wars” got Best Technological Innovation award at Pégases 2023 by Académie des Arts et Techniques du Jeu Vidéo.
  • Chibi Ninja Shino Kun is Out Now!
  • [devlog] Fraymakers 0.5.6 Update: Online Freeze Improvements post.
  • [devlog] Papers, Please 1.4.10 update.
  • [devlog] Dead Cells fixing Mac crashes, Steam Deck save issue, softlock in DLC changelog.
  • [devlog] A “village square” thread by Oleg Dolya.
  • 📌 Logo has been working on a list of people in the Haxe community on open platforms such as Mastodon.
  • 📌 Haxe.Social is a new unofficial Akkoma instance for Haxe developers and projects.
In case you missed it

Videos & Music

In case you missed it

Jobs, Bounties

Looking for work

Job listings


Product Releases & Announcements

In case you missed it
From the Haxe Discord 🔑 server

Previews & Demos

Open Source

Community Previews
  • HTML5 Lime target on Raspberry Pi is now working a lot better.
  • HxCodecPlus dev Build 004: 32 bit wav files are now supported! Along with reversed playback.
  • Jérémy Faivre is working on improvements for pixel art workflow using Ceramic engine: Aseprite files can now be loaded as is, they can be hot reloaded on change, and multiples files are merged on the fly in a shared atlas for best performances and memory usage.
From the Haxe Discord 🔑 server
Git Repos
  • Lightstreamer-lib-client-Haxe git - Lightstreamer Client SDKs.
    • The project is based on the Haxe language and each native library is derived by transpiling the Haxe code, adding specific code and modules, and wrapping the interfaces. The result is a fully native library for each target platform.

  • [vshaxe] Fix replace range for missing override code action merged.
  • 3DSCII-hxRenderer git - Heaps-based .3dscii file renderer.
  • poki-stencyl git - Poki SDK for Stencyl.
  • haxego git - Converting Haxe into Golang.
  • SSIni git - A powerful and easy-to-use Ini parser written in Haxe.
  • NiteScript git.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

  • Sinh Nguyen is working on Sea Battle game playable in Discord.
  • Would you play this with your friends on Discord? Made with hxdefold.
  • Starfox update 🐸🐰🦅🦊 by SnkyGames: experimenting with physics joints. The wings are welded at an anchor point and if the force exceeds they’ll separate and collide as debris. Added floor and ceiling if view is tilted a lot and upgraded debug display.
  • Quick videos from WIP game by Robert Alvarez:
  • New quick videos from Renaine:

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

27~ updates have been made to Haxe in the last week.

  • Resolve non platform specific file before hitting cache merged.
  • Completion on first structure field should not fallback to top-level issue.
  • Alternative message reporting modes merged.
  • Trailing commas merged.
  • [lua] Int32/64 overflows incorrect issue.
  • [java] Functional interface support draft pull request.
In case you missed it
  • [lua] Add lua_standalone compiler define pull request.
  • [python] Int32 wrong result for shift left operations issue.
  • [macro] haxe.macro.Printer add safe field expr merged.
  • [macro] @:this discrepancy from Haxe 4.1.4 to 4.2.x (only via getter) / Macro functions must be called immediately fixed.
  • [neko] Add support for loading arm ndlls pull request.
  • [hxcpp] Fix architecture check on windows pull request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦