Haxe Roundup 666

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Jobs, Bounties

Looking for work

Job listings


Product Releases & Announcements

In case you missed it

Previews & Demos

Open Source

Community Previews
From the Haxe Discord 🔑 server
  • Splufp language is a small functional programming language by DoctorSQL. It is inspired by Haskell and Lisp built for high school DGT project. It is created with Haxe and transpiles to JavaScript. ⭐
Git Repos
  • haxe-concurrent 5.0.3 has been released.
  • Heaps 1.10.0 has been released.
  • Lime 8.0.1 has been released.
  • OpenFL 9.2.1 has been released.
  • ICU for Haxe 0.2.0 has been released.
  • [haxe-language-server] Add (opt-in) haxe server communication recording pull request.
  • [haxe-language-server] Greatly reduce server/invalidate request count merged.
  • [ammer-core] Update master merged, with “Improved C++ compatibility for C#, Java, and Lua, added enumInt marshal type for enumeration types, added nullPtr for array types” & more.
  • haxe-clink-externs git - Lua externs for the Clink API to develop custom command line completions for Clink using Haxe.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

28~ updates have been made to Haxe in the last week.

  • Add define to retain meta upon typing discussion.
  • [hl] Type.getInstanceFields returns extra empty string in HL when inheriting interface issue.
  • [lua] Add missing FileHandle.lines() function merged.
In case you missed it
  • JVM Target Crash fixed.
  • [hxcpp] cpp.Pointer.ofArray breaks empty Bytes comparison issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦