Haxe Roundup 665

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it
  • Everything new in February 2023 release of Armory 3D video.

Jobs, Bounties

Looking for work

Job listings


Product Releases & Announcements

In case you missed it

Previews & Demos

Open Source

Community Previews
  • asdf plugin for HashLink asdf-hashlink git by 0b1kn00b.
  • EliteMasterEric’s rewrite of hxCodec is ready for public use. It works only on Windows right now.
  • Rapper GF | Freestyle Dev has shared couple of tweets on hxCodecPlus development:
  • Michael Bickel setup the BunnymarkV2 sample in order to understand various runtime characteristics of HxGodot and gained some important insights and a good understanding of how to proceed with the next big step: Haxe CPPIA scripting in Godot Engine.
From the Haxe Discord 🔑 server
Git Repos
  • [hxsl] Enable ability to write to arrays pull request.
  • [tink_sql] Fix UNIQUE for SQLite merged.
  • [hxmath] Enable in-place operators like += merged.
  • [lex] Refactored LR0 code to SLR merged.
  • spoopy git - A horror engine for a horror game.
  • gptcli-haxe git - OpenAI GPTs cli client written in Haxe.
  • intl.hx git - Provides a small subset of the International Components for Unicode (ICU), for Haxe. ⭐
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

26~ updates have been made to Haxe in the last week.

  • JVM Target Crash fixed.
  • [hxcpp] cpp.Pointer.ofArray breaks empty Bytes comparison issue.
In case you missed it
  • Wrong fields order for @:structInit object literal completion issue.
  • Rest vs optional arguments issue.
  • Add test for Int/Int32 shift left operations with overflow pull request.
  • [eval] Add -D eval-pretty-print pull request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦