Haxe Roundup 663

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it
  • One Day After Fraymakers Early Access Launch (updates on keys, performance, controllers, and content!) article. Plus 0.5.1 performance improvements!
  • Haxe Neovim project progress update.
  • [devlog] ☠️ Perilous Shores: WIP Area Labels article by Oleg Dolya.
  • [devlog] Dune: Spice Wars - “Line In The Sand” Community Update.
  • [devlog] Wartales Roadmap Update!
  • [devlog] Minicology Public Demo 0.9.5 Base Building Fest!
  • [devlog] New teaser for Dead Cells Return to Castlevania DLC and Keymailer open for content creators post.
  • [devlog] Northgard - Cross of Vidar: Epilogue article.

Videos & Music

  • Zara’s Secret Lab (Boss) video from Rogue of Vallas.
  • Citadelic Original Soundtrack Preview.
  • How to create a custom loading screen in Armory 3D video.
  • How to convert Flash to HTML5 - tutorial.
  • 📝 Add a video related to Haxe.
In case you missed it

Jobs, Bounties

Looking for work

Job listings


Product Releases & Announcements

In case you missed it
  • Play Bruno & Sebas: Arcade version (Pixel day demo) - A Run N Gun game with RPG elements on Newgrounds by BYRgames, made in Stencyl.

Previews & Demos

Open Source

Community Previews
Git Repos
  • quadtree git - Fast, optimized and configurable collision-detection library with Quad Trees.
  • h-sdl2 git - Drop in replacement for HashLink’s SDL.
  • FlxSVGSprite git - A specialized FlxSprite that can render SVG content in Flixel.
  • ClojureHaxe git - Clojure port written in Haxe targeting multiple platforms. ⭐
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

From the Haxe Discord 🔑 server

LD52 “Harvest”

In case you missed it

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

44~ updates have been made to Haxe in the last week.

  • Int/Int32 inconsistent results for shift left operations issue.
  • [eval] Add -D eval-print-depth merged.
  • [hl] Crash for multiplication of Int (Int64) issue.
  • [hl] HashLink 1.13 has been released with support for contiguous memory via CArray, support for @:packed, improved GC and more!
In case you missed it
  • Revive test for #8616 ~ temp var counter instability with cache server merged.
  • [typer] Only infer getter/setter types when dealing with actual getter/setter merged.
  • [server] Remove early macro context flush merged.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦