Haxe Roundup 661

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

  • Rogue of Vallas Level 1, 2023 Version video by Merrak.
  • Using shape keys in Armory 3D video.
  • Fraymakers Early Access Launch Trailer!
  • Install ArmorPaint in Linux (Substance Painter Alternative) video.
  • 📝 Add a video related to Haxe.
In case you missed it
  • Building an online multiplayer browser game with Haxe and Colyseus - Part 2 by Richard Oliver Bray.
  • How to use NodeTrees properly in Armory 3D.
  • Character controller tutorial in Armory 3D.

Jobs, Bounties

Looking for work

Job listings


Product Releases & Announcements

In case you missed it

Previews & Demos

LD52 “Harvest”

In case you missed it

Open Source

Community Previews
  • A well-documented barebones sample projects for calling C++ code from Haxe through a variety of methods is available from hxcpp-interop-testbench git by MasterEric, who created some minimal working example projects for calling C++ code from Haxe. It includes barebones sample projects for using DLLs via CFFI, extern projects, and the in-development Ammer library by Aurel300. ⭐
  • Raspberry Pi Support has landed in the 8.2.0-Dev branch of lime. ⭐

Via the Haxe Discord server:

  • Polymod 1.7.0 showcase.
  • Daniel Blaker has revamped texture packer tool with a slick coat of tink_cli, bug fixes, continuous cross platform builds and greater customisation. Check out the repo on GitHub.
Git Repos
  • Polymod 1.7.0 has been released (the modding framework for HaxeFlixel and other game engines) includes mod dependencies, script import blacklisting, ZIP mod loading, and official HTML5 support.
  • Ceramic 0.18.0 has been released.
  • LDtk 1.2.5 has been released.
  • Haxe-concurrent 4.0.1 has been released.
  • [hxgodot] Implementation of variant types in Haxe merged.
  • [ammer-core] Summary of changes for ammer-core.
  • haxeui-babylonhx git.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

19~ updates have been made to Haxe in the last week.

In case you missed it
  • [lua] Lua multi return is not properly treated in the generated output issue.
  • [lua] Modify default lua native bitops library from bit to bit32 pull request.
  • [hl] Unify stack traces with other targets issue.
  • Update to dune 3.0 merged.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦