Haxe Roundup 660

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

  • Building an online multiplayer browser game with Haxe and Colyseus - Part 2 by Richard Oliver Bray.
  • How to use NodeTrees properly in Armory 3D.
  • Character controller tutorial in Armory 3D.
  • 📝 Add a video related to Haxe.
In case you missed it

Jobs, Bounties

Looking for work

Job listings


Product Releases & Announcements

In case you missed it

Previews & Demos

LD52 “Harvest”

Open Source

Community Previews
  • Here is what can happen when you have access to the Haxe ecosystem inside Godot Engine: pull grig.midi and use your midi-controller as input-source in your HxGodot game.
  • What a run! Michael Bickel managed to fix all major crashes across all platforms (even apple silicon). Now it’s time for some onboarding docs and we can slowly add the missing bits and pieces and see what explodes next. Join HxGodot channel on Haxe Discord Server!
  • Here are hxgodot-cpp git which integrates Haxe and its HXCPP target runtime via the Godot 4.x GDExtension into Godot 4.x. Plussquash-the-creeps-3d-hxgodot git sample game.
  • Gepatto is making a Raspberry Pi version of the haxoban Flixel demo by Graham Marlow, using Kenny assets and some tweaks.
  • Armcat lib by tong allows to convert binary Armory3D arm files to json and vice versa.
Git Repos

Closed Source

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

16~ updates have been made to Haxe in the last week.

  • [lua] Lua multi return is not properly treated in the generated output issue.
  • [lua] Modify default lua native bitops library from bit to bit32 pull request.
  • [hl] Unify stack traces with other targets issue.
  • Update to dune 3.0 merged.
In case you missed it
  • Floats being treated as Ints in interp mode issue.
  • analyzer-user-var-fusion directive seems to be ignored in nightly issue.
  • -D no-inline breaks map literals in HashLink issue.
  • Clean up field-level errors merged.
  • [ci] Improved CI build times merged.
  • [typer] Better error messages when importing nonexistent subtypes / fields merged.
  • [hxcpp] Libuv Asys Implementation draft pull request.
  • [hashlink] Easier build on M1 pull request.
  • [lua] Rest from Array doesn’t work properly issue.
  • [lua] Respect lua-vanilla for Json.parse merged.
  • [lua] Remove haxe-deps and directly reference dependencies; re-enable CI merged.
  • [jvm] Rest from Array doesn’t work properly issue.
  • [js] UInt inconsistent result across targets issue.
  • [js] Fix type names in debugger pull request. ⭐
  • [js] overload and @:require cannot be put together fixed.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦