Haxe Roundup 659

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Jobs, Bounties

Looking for work

Job listings


Product Releases & Announcements

In case you missed it

Previews & Demos

Open Source

Community Previews
  • OpenFL and Haxe: Foundation ActionScript 3.0 Animation repo translated from Making Things Move by Keith Peters.
Git Repos

Closed Source

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

74~ updates have been made to Haxe in the last three weeks.

  • Floats being treated as Ints in interp mode issue.
  • analyzer-user-var-fusion directive seems to be ignored in nightly issue.
  • -D no-inline breaks map literals in HashLink issue.
  • Clean up field-level errors merged.
  • [ci] Improved CI build times merged.
  • [typer] Better error messages when importing nonexistent subtypes / fields merged.
  • [hxcpp] Libuv Asys Implementation draft pull request.
  • [hashlink] Easier build on M1 pull request.
  • [lua] Rest from Array doesn’t work properly issue.
  • [lua] Respect lua-vanilla for Json.parse merged.
  • [lua] Remove haxe-deps and directly reference dependencies; re-enable CI merged.
  • [jvm] Rest from Array doesn’t work properly issue.
  • [js] UInt inconsistent result across targets issue.
  • [js] Fix type names in debugger pull request. ⭐
  • [js] overload and @:require cannot be put together fixed.
In case you missed it
  • Dynamic on abstract issue.
  • Reification outside of macro expr fixed.
  • User defines/metas: do not display Haxe help message merged.
  • Information on Generated Variables and Optimisations for Improving Debugging discussion.
  • [hxcpp] Make _hx_std_process_kill work everywhere pull request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦