Haxe Roundup 658

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • Logo has been working on a list of people in the Haxe community on open platforms such as Mastodon. ⭐
  • Haxe.Social is a new unofficial Akkoma instance for Haxe developers and projects. ⭐
  • Year end retrospective-- DQ2 Progress Report for November 2022 article by Lars Doucet.
  • Chibi Ninja Devlog #3 by Andrej Preradovic.
  • Northgard: Cross of Vidar release article.
  • Castlevania is back! Dead Cells: Return to Castlevania DLC coming Q1 2023!
  • Minicology Darkness re-loaded, sounds and game feel devlog.
  • Macro to generate nested Lua tables from typedef thread.
  • Ludovic Bas asked ChatGPT to write some Haxe code. 🤔
  • Two short twitter threads about the recent improvements in HaxeFlixel 5:
  • Question regarding a job/bounty targeting longstanding HXCPP issue discussion.
In case you missed it

Videos & Music

In case you missed it

Jobs, Bounties

Looking for work

Job listings


Product Releases & Announcements

In case you missed it

Previews & Demos

Open Source

Community Previews
From the Haxe Discord 🔑 server
Git Repos
  • [armory] armqna - Tensorflow based question+answer tool discussion.
  • xmpp-action git - Use XMPP in GitHub actions.
  • HardcoreLightly git - A Minecraft Spigot plugin written in Haxe that makes players lose max health each time they die.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

24~ updates have been made to Haxe in the last week.

  • Dynamic on abstract issue.
  • Reification outside of macro expr fixed.
  • User defines/metas: do not display Haxe help message merged.
  • Information on Generated Variables and Optimisations for Improving Debugging discussion.
  • [hxcpp] Make _hx_std_process_kill work everywhere pull request.
In case you missed it
  • [eval] Add additional Compiler/Context functions for getting compiler configuration and main func/output types merged. ⭐
  • macro '#if (a != b)' should be true for missing defines pull request.
  • [hxcpp] Don’t allow static casting of extern classes or enums merged.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you for the next roundup in January. 🇺🇦