Haxe Roundup 653

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • [event/upcoming] Join the next Haxe Roundup Roundup discord voice chat on November 13th.
  • UK Meet Spring 2023 discussion.
  • Minicology Alpha 0.8.6 Jellyfish invasions, Event Tag & Tutorial improvements.
  • Alpha Demo release for Minicology - Nanotech & Woperator reveal.
  • The Everyone is Here Vol. II update for Dead Cells is out now!
  • Content Push – DQ2 Progress Report for October 2022 by Lars Doucet.
In case you missed it

Videos & Music

In case you missed it
  • Tightrope Theatre - Spooky Theatre Update Trailer.
  • How to display, modify, and save values/variables in Armory 3D video.
  • Using draw nodes in Armory 3D video.
  • Smooth vs crisp render in Armory 3D video.
  • Sounds explained in Armory 3D video.

Jobs, Bounties

Looking for work

Job listings


Product Releases & Announcements

In case you missed it

Previews & Demos

Open Source

Community Previews
Git Repos

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

50~ updates have been made to Haxe in the last week.

  • [hxcpp] Use cpp::Int64 for haxe.Int64 instead of a class merged.
  • Register custom metadata to completion provider feature request.
  • Analyzer Fusion order of operations issue.
  • Final variables raise inconsistent errors for overloaded assignment ops issue.
In case you missed it

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦