Haxe Roundup 652

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it
  • Day and Night cycle Armory example.
  • Character Customization WIP Armory example.
  • Haxe Injection 3.0.0 released – A dependency container for Haxe announcement.
  • Northgard: The Night of the living Draugar strikes again article.
  • Dune: Spice Wars - Accessibility Update is out now.
  • Brandon Boouizel invites HaxeFlixel game devs to join the yearly Tankmas ADVENTure on Newgrounds.
  • Closed Beta 0.8.3 QoL v2! Remappable controls, Hotbar-scroll support, new settings & accessories to help you craft, play and more in Minicology! Plus big news being announced tomorrow!

Videos & Music

  • Tightrope Theatre - Spooky Theatre Update Trailer.
  • How to display, modify, and save values/variables in Armory 3D video.
  • Using draw nodes in Armory 3D video.
  • Smooth vs crisp render in Armory 3D video.
  • Sounds explained in Armory 3D video.
  • 📝 Add a video related to Haxe.
In case you missed it
  • How to call node trees in Armory 3D video.
  • Using variables and variable trees in Armory 3D video.
  • How to use tilesheets in Armory 3D video.
  • How to make outlines in Armory 3D without code video.

Jobs, Bounties

Looking for work

Job listings


Product Releases & Announcements

In case you missed it

Previews & Demos

Open Source

Community Previews
  • polcompgen git - A work in progress political compass generator made in HaxeUI by Logo, meant mainly for meme generation, but also for semi-serious usage. Find more WIP posts over on the Haxe Discord server.
  • Labels make Oleg Dolya’s maps more interesting but the names need an improvement…
  • More map labels from Oleg Dolya.
  • ʇ0mmy has Nape 2D physics running within Unreal Engine thanks to their Haxe plugin for UE5.
  • Michael Bickel has the Haxe Godot integration at a point where they can write a test game!
  • Via the Haxe Discord server, Will Blanton made a little FlxCamera shader for projecting shadows from sprites and stuff. Source is available as a gist.
Git Repos

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

22~ updates have been made to Haxe in the last week.

In case you missed it
  • MainLoop issues on HEAD issue.
  • Class with @:structInit typed as Anonymous Structure issue.
  • [hxcpp] Fix invalid c++ when storing cpp.Pointers in enums pull request.
  • [hxcpp] Support extern enums pull request.
  • [hl] HL thread name merged.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦