Haxe Roundup 651

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • [event/upcoming] Join in on the next Haxe Roundup Roundup over on the Haxe Discord server on October 30th at 18:30.
  • Day and Night cycle Armory example.
  • Character Customization WIP Armory example.
  • Haxe Injection 3.0.0 released – A dependency container for Haxe announcement.
  • Northgard: The Night of the living Draugar strikes again article.
  • Dune: Spice Wars - Accessibility Update is out now.
  • Brandon Boouizel invites HaxeFlixel game devs to join the yearly Tankmas ADVENTure on Newgrounds.
  • Closed Beta 0.8.3 QoL v2! Remappable controls, Hotbar-scroll support, new settings & accessories to help you craft, play and more in Minicology! Plus big news being announced tomorrow!
In case you missed it

Videos & Music

  • How to call node trees in Armory 3D video.
  • Using variables and variable trees in Armory 3D video.
  • How to use tilesheets in Armory 3D video.
  • How to make outlines in Armory 3D without code video.
  • 📝 Add a video related to Haxe.
In case you missed it
  • Mesh optimization is Armory 3D - LOD’s explained by Armory 3D Community Channel.

Jobs, Bounties

Looking for work

Job listings

Bounties

Product Releases & Announcements

In case you missed it

Previews & Demos

Open Source

Community Previews
Git Repos

Closed Source

From the Haxe Discord 🔑 server

LD51 “Every 10 seconds”

In case you missed it & ranked (Top 100 Overall).

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

17~ updates have been made to Haxe in the last week.

  • MainLoop issues on HEAD issue.
  • Class with @:structInit typed as Anonymous Structure issue.
  • [hxcpp] Fix invalid c++ when storing cpp.Pointers in enums pull request.
  • [hxcpp] Support extern enums pull request.
  • [hl] HL thread name merged.
In case you missed it
  • toString as instance variable issue.
  • [cpp] Fixed @:nativeGen extension generation merged.
  • [eval] No error when running a method on a null object issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦