Haxe Roundup 644

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

  • None this week.
  • 📝 Add a video related to Haxe.
In case you missed it
  • Physics and collision events explained in Armory3D video by Exceptional 3D Tutorials.
  • Wartales | The Great Gosenberg trailer by Shiro Games.
  • Northgard | The Clan of the Eagle trailer by Shiro Games.

Jobs, Bounties

Job listings


Product Releases & Announcements

  • Printersim, “a game that defies convention” and which is made entirely with Haxe is available on Steam.
  • Future Knight DX, “is a fan remake of the 1986 game “Future Knight” by Gremlin Graphics Software” made with HaxeFlixel, available on itch.io with source available on GitHub. Created by John.
  • IriySoft has made a new level pack for Cursed Treasure game (originally published at 2010).
  • Via the Haxe Discord server, Shahar has released EZWorksheet. The app itself isnt 100% complete, but is now out for people to try it out, and help to improve it even more. Here is also repo for bug reports.

In case you missed it

Previews & Demos

Open Source

Community Previews
Via the Haxe Discord server
Git Repos

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Axol Studio is a small independent game development studio, making games with and contributing to HaxeFlixel.
  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence.
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

34~ updates have been made to Haxe in the last week.

  • [cpp] Add compiler metadata to append/prepend content to type/field definitions in header files pull request.

In case you missed it

  • [hashlink] Allow multiple file selection in ui_choose_file pull request.
  • hl.UI.chooseFile multiple select support pull request.
  • [csharp] C# StringMap (and probably more) broken issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦