Haxe Roundup 643

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it
  • Neighbourhood Generator 1.2.0: new template, integration with mansions, lots of visual changes article by Oleg Dolya.
  • The Shiro Games booth at Gamescom 2022 is looking spectacular.

Videos & Music

  • Physics and collision events explained in Armory3D video by Exceptional 3D Tutorials.
  • Wartales | The Great Gosenberg trailer by Shiro Games.
  • Northgard | The Clan of the Eagle trailer by Shiro Games.
  • 📝 Add a video related to Haxe.
In case you missed it
  • First person player Armory 3D tutorial (only nodes) part 1 and part 2 by Exceptional 3D tutorials.
  • Introducing The Spire! short by Fraymakers.

Jobs, Bounties

Job listings

  • Axol Studio’s are looking for a social media manager & for someone to playtest & help balance the game difficulty. 🆕
  • Hacksaw Studios are looking for a Haxe developer to join their team working on the core framework. EU candidates preferred & position is remote friendly. 🆕 🇪🇺
  • Saga Education, “a leading provider of in-person and online tutoring products, currently has multiple openings for Software Engineers”, Staff Software Engineer, plus one other technical positions. 🇺🇸
  • Little team is looking for a Haxe developer to work on HTML5 games.
  • Shiro Games are looking for a Senior Game Programmer.

Bounties

Product Releases & Announcements

In case you missed it

Previews & Demos

Open Source

Community Previews
Via the Haxe Discord server
Git Repos

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

28~ updates have been made to Haxe in the last week.

  • [hashlink] Allow multiple file selection in ui_choose_file pull request.
  • hl.UI.chooseFile multiple select support pull request.
  • [csharp] C# StringMap (and probably more) broken issue.

In case you missed it

  • Restore macOS 10.13 (High Sierra) support pull request.
  • Restoring Lua tests issue.
  • [hxcpp] Inconsistent overflow behaviour for Int32 issue.
  • [haxelib] Migrate to argon2id for storing passwords pull request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦