Haxe Roundup 640

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

  • Rogue of Vallas Level 3-6 Oil Well and Updated Tower Escape Sequence by Merrak.
  • Make an Untitled Goose Game using Behaviors in RPG Playground.
  • “I created my friends game idea in only 2 days!” video by SpunGlue.
  • 📝 Add a video related to Haxe.
In case you missed it
  • Water Facility Sound Test for Rogue of Vallas by Merrak.

Jobs, Bounties

Looking for work

Job listings


Product Releases & Announcements

Via the Haxe Discord server

In case you missed it

  • “In your books” is being released today, available from Steam. 👏
  • Duke Dashington Remastered by Advent is now live on Poki!
  • Blobble Wars 2 is out on Steam. Written in Haxe using OpenFL.

Previews & Demos

Open Source

Community Previews
  • Michael Bickel weekly Godot Haxe update with reworked GC interaction, method registration and more!
  • Ian Harrigan previews fully functional but experimental HaxeUI colour pickers using the new cross platform canvas. Plus, examples have been added to the component explorer.
  • Clyde has been working on a tool to distribute Haxe applications hxdist git, so far targeting HashLink & HL/C and JavaScript.
Via the Haxe Discord server
  • Render textures that support antialiasing (multisampling) is coming soon to Ceramic…
  • EliteMasterEric is making some good progress on an updated FFmpeg library for OpenFL, hoping to create a good solution for video playback on desktop.
  • Aidan has shared progress on HXCPP debugger: finally some UI! Most of the groundwork for HXCPP debuggers DAP server is done, just got to plumb together all the different requests so all of the features are supported.
Git Repos

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

18~ updates have been made to Haxe in the last week.

  • Optimizer fails when using structural subtyping issue.
  • [jvm] Generated .class files are invalid on windows fixed.

In case you missed it

  • [hxcpp] Support type parameters on extern classes merged.
  • Allow for .custom.hx in module resolution feature request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦