Haxe Roundup 638

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

  • In Your Books Trailer.
  • I am the king of Octodad combos video by Fraymakers.
  • 📝 Add a video related to Haxe.
In case you missed it

Jobs, Bounties

Looking for work

Job listings

Bounties

Product Releases & Announcements

In case you missed it
From the Haxe Discord 🔑 server
  • Slameron has made a shooter game for gmtk jam with haxeflixel - Diced Up!.
  • Tigga reminds that there are 2 weeks until the release of Blobble Wars 2 on Steam. The game is being made with Haxe and OpenFL.

Previews & Demos

Open Source

Community Previews
  • Penguin-Dash git - A penguin themed endless runner game made using the Stencyl engine. A lecture and laboratory activity for the creators’ Human-computer interaction (HCI) subject during the second semester of their second year. Available on itch.io. 👍
  • HaxeUI now has an experimental Canvas component, which is quite functional, currently implemented for Html5, OpenFL, Heaps and Raylib. 🌟
  • Michael Bickel has opened source the first steps to get Haxe natively integrated with Godot. ⭐
Git Repos

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

13~ updates have been made to Haxe in the last week.

  • Unable to create a Map<Float, Int> issue.
  • [php] Possible runtime metadata field name bug issue.
  • [hxcpp] Process: Do not create console on Windows OS pull request.
  • Needless allocation for the last of multiple identical operations fixed.
  • Compilation server. Wrong error position info issue.
In case you missed it
  • Equality fails through Dynamic issue.
  • [js] Binding Array<T>.push generates a T->Void instead of T->Int fixed.
  • [jvm] Rest Array Comprehension cannot cast to class issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦