Haxe Roundup 634

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it
  • The end of the HaxeFlixel website video by Richard Oliver Bray.
  • My game’s demo is in Steam Next Fest! video by Minicology.
  • Dune: Spice Wars - Multiplayer Trailer by Shiro Games.

Jobs, Bounties

Looking for work

Job listings


  • The latest bounty from Rob Clemmons, a Better Inventory System for $520 Bounty. 🆕
  • Basic Platformer Pathfinding AI for HaxeFlixel $150 bounty.
  • Squidly has opened up a bounties page for HaxeFlixel features.

Product Releases & Announcements

In case you missed it

  • Bring It On! v0.2.3 is now LIVE! on Steam and Itch.io. This update should improve some of the performance issues with the game.
From the Haxe Discord 🔑 server

Previews & Demos

Open Source

Community Previews
From the Haxe Discord 🔑 server
Git Repos
  • VSHaxe 2.24.0 changelog.
  • zyheaps git - This is a simplified API based on the Heaps engine. The purpose is to make it have the out of the box ability of available Android/iOS/Mac/Windows/Html5/ games and other platforms.
  • ceramic 0.14.2 has been released! Jérémy Fa has also added new samples on the Ceramic website:
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

20~ updates have been made to Haxe in the last week.

  • Avoid creating instance method closures with .bind merged.
  • Retyping mechanism merged.
  • Add a way to skip a @:from cast for consideration by top down inference issue.

In case you missed it

  • EitherType + ReadOnlyArray regression issue.
  • Abstract classes and interfaces result in a compiler failure on the CPP target issue.
  • Classes that derive from abstract classes don’t pass expected type equality checks on some targets issue.
  • [jvm] Using generic functions issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦