Haxe Roundup 630

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it
  • Naxie is working on starting up a new game development studio for an upcoming project. Technologies they’re using: Haxe + OpenFL + HaxeFlixel and LDTK (for level editing). ⭐
  • Dune: Spice Wars Community Update #1 article out now!
  • Wartales Community Update #3 article.
  • [events] Naoya has announced that Hitter is going to be present at the Solutec Gamer Expo v2.22 in Maracay! As a demo of course.

Videos & Music

  • Jumping Challenge video in Rogue of Vallas by Merrak.
  • Climbing Challenge Level video in Rogue of Vallas by Merrak.
  • A Grandmaster of Strategy Games ♟Is Shiro Games Massively Underrated? video by JumboPixel, via Shiro Games.
  • 📝 Add a video related to Haxe.
In case you missed it
  • FPS tutorial for backrooms escape game - Armory3D tutorial by Exceptional 3D tutorials.
  • Impetus - Fraymakers Original Soundtrack.
  • Scraps of Light shares a not quite a trailer trailer!

Jobs, Bounties

Looking for work

Job listings

Bounties

  • Two bounties from Rob Clemmons, Better Inventory System for $320 Bounty & Dialogue Plus System for $320 Bounty. 🆕
  • Basic Platformer Pathfinding AI for HaxeFlixel $150 bounty.
  • Squidly has opened up a bounties page for HaxeFlixel features.

Product Releases & Announcements

In case you missed it

Previews & Demos

Open Source

Community Previews
Git Repos

Closed Source

  • “With his brand new airdash, the super versatile Triple module joins Welltaro’s arsenal! How are you gonna use this one?” via Fraymakers.
  • New GIF from SCRAPS OF LIGHT - Having fun making more freaks.
  • After [Speer DX] has been released, Andrej will spend some time to create a library of all the classes and tools.
  • Advent is localizing Tightrope Theatre, which will support Latin American Spanish, Brazilian Portuguese, Italian, French, German, Japanese and Korean! ⭐
  • Here is Gil, an other character from In Your Books that was made last month.
  • Tyler is workin on a click-to-dash platformer in HaxeFlixel.
  • SRDude continue working on platformer game:
    • Back from vacation.
    • Day 16 - button.
    • Day 18 - touch your past self to instantly cause a paradox, just like real life!
    • Day 19 - I think this one ended up okay.
    • Day 21 - Been working on some of the simpler ways to die.
From the Haxe Discord 🔑 server
  • Prexot shows the fruit of labors so far into ceramic (engine), spine (animation), and inkscape (images). ⭐

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

4~ commits have been made to Haxe compiler in the last week.

  • Name conflict of module function with static extension using function fixed.
  • Too big error range for Not_enough_arguments issue.

In case you missed it

  • Overriding files no longer works as expected in development builds fixed.
  • Wrong diagnostic range for override keyword issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦