Haxe Roundup 623

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • Oleg Dolya has published “🌆City Viewer 1.2.0: a bunch of new visual features” over on Patreon.
  • New Dead Cells alpha with accessibility options, Assist Mode and beginner item reworks! ⭐
In case you missed it

Videos & Music

  • How to create custom a deadzone or follow camera position in HaxeFlixel video by Richard Oliver Bray.
  • 📝 Add a video related to Haxe.
In case you missed it

Jobs, Bounties

Looking for work

Job listings


Product Releases & Announcements

  • Motion Twin’s Dead Cells: The Queen and the Sea DLC is out on iOS and Android. The free updates Everyone is Here and Practice Makes Perfect are available to download too! ⭐
  • Patreons can now check out an exclusive preview build of [Speer DX]!

Previews & Demos

LD50 “Delay the inevitable”

Open Source

Community Previews
From the Haxe Discord 🔑 server
Git Repos
  • SRDude wrote a magic-array-tools git library that converts clean, JS-like method chains on Arrays and Iterables into a single, inlined for-loop. ⭐
  • HGSL git: A shading language that can be compiled into GLSL ES 3.0.
  • haxe-pd git - Playdate Lua/C externs for working with the Playdate SDK by Kino.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

26~ commits have been made to Haxe compiler in the last week.

  • [haxelib] Fix haxelib.json issues merged.
  • [macro/display] Setting ComplexType to Field breaks Position data issue.

In case you missed it

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦