Haxe Roundup 622

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Jobs, Bounties

Looking for work

Job listings


Product Releases & Announcements

  • None this week.
In case you missed it

Previews & Demos

LD50 “Delay the inevitable”

Open Source

Community Previews
  • A street by Oleg Dolya.
  • LDtk 1.1.0 - Introducing the Super Simple export. Also available from itch.io.
  • [hxcpp] Potential safe list of flags for compiling HXCPP gc to webassembly.
From the Haxe Discord 🔑 server
Git Repos
  • [armory3d] Macro trait/prop parser pull request.
  • hxmlparser git - A hxml parser and manager for Haxe.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

22~ commits have been made to Haxe compiler in the last week.

In case you missed it

  • Move HaxeLib to higher level merged.
  • More typeload refactoring merged.
  • @:structInit class properties cannot be marked optional on some targets issue.
  • Add CFPostProcessed flag merged.
  • Type definition of haxe.macro.Type.AbstractType.unops is wrong issue has been fixed.
  • Don’t make gen_local count anything merged.
  • Make display_error typer-independent merged.
  • Rework Sys.exit for eval merged.
  • Cannot use structure initialisation (from @:structInit) to declare a new entry in a map issue.
  • Deprecate a few CLI switches with -D equivalents merged.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and see you next week. 🇺🇦