Haxe Roundup 615

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

  • Rogue of Vallas Lighting Demonstration by Merrak.
  • Adding physics to a HaxeFlixel game with Echo part 5 | Overlap triggers by Richard Oliver Bray.
  • Importing assets on iOS video by ArmorPaint.
  • Armory3D and blender versions explained - Why Armory doesn’t use normal blender by Exceptional 3D tutorials.
  • Armory3D in 2022 | Is it good now? video by Exceptional 3D tutorial.
  • Ingame Menu added game devlog by RPG Playground.
  • I Made a Game with Ecological Mechanics! video by Isaac Denner.
  • Did You Miss It? - Week #2 Programming video by StoryDev.
  • Dune: Spice Wars - First Gameplay Trailer.
  • 📝 Add a video related to Haxe.
In case you missed it

Jobs, Bounties

Looking for work

Job listings


  • The team at SoccerTutor are offering a bounty to get this [cpp] issue 8400 fixed. 🆕
  • Basic Platformer Pathfinding AI for HaxeFlixel $150 bounty.
  • Squidly has opened up a bounties page for HaxeFlixel features.

Product Releases & Announcements

In case you missed it

Previews & Demos

Open Source

Community Previews
  • LDtk 0.10.0 beta is now available for public testing. Full changelog. Please be warned that it’s NOT production ready. The stable 1.0.0 release should happen later this month, if everything goes as planned.
Git Repos
  • Nothing of interest this week.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

28~ commits have been made to Haxe compiler in the last week.

  • [neko] Migrate to PCRE2 library merged.
  • [hxcpp] Fix Unicode file operations merged.
  • Semaphores and condition variables merged.
  • Null coalescing operator merged.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a great December & a Happy New Years!