Haxe Roundup 612

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

  • Observation Tower Infiltration video by Merrak.
  • Adding physics to a HaxeFlixel game with Echo part 3 | Player movement physics by Richard Oliver Bray.
  • How to make a flappy donut game in Armory 3D - beginner tutorial by Exceptional 3D tutorials.
  • 📝 Add a video related to Haxe.
In case you missed it
  • Haxe Tutorial - Get Up and Running with Haxe video by Awais Mirza.
  • Web Development With Haxe - Project Setup video by Awais Mirza.
  • HeimPlot video - testing a plotting apps performance using Kha, Dear ImGUI, implot and TinyExpr via Haxe, Cpp & Java by Valentín Barros.

Jobs, Bounties

Looking for work

Job listings

Bounties

Product Releases & Announcements

In case you missed it

Previews & Demos

Open Source

Community Previews
  • Haxe OpenFl binaries are working on Raspberry Pi Zero 2, plus Gepatto successfully compiling an “OpenFL/HaxeFlixel app on the Raspberry Pi Zero 2 if you expand the swapfile but it does take a while”.
  • Ian Harrigan has added a small addition to HaxeUI, an “optional search field for (composite) dropdowns! Makes find the right option that little simpler!”.
  • Sébastien Benard will be releasing LDtk within the next few days, which “offers a new very powerful Entity reference system that makes designing “circuits” of triggers super easy to setup (eg. a button that triggers light multiple spots)”!
  • Experimental treeview is in HaxeUI’s core now.
  • Procedurally generated hex map by Oleg Dolya.
From the Haxe Discord 🔑 server
Git Repos
  • [kode/kinc] Move HTML5 backend to C pull request.
  • parseNumber git - Simple function and abstract to allow checking if a String is a valid number (Float or Int), created by Justin.
  • ceramic 0.9.7 has been released.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

9~ commits have been made to Haxe compiler in the last week.

In case you missed it
  • Support static for locals merged.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a great December & a Happy New Years!