Haxe Roundup 610

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it
  • Rogue of Vallas Level 2 Construction Zone video by Merrak.
  • Adding physics to a HaxeFlixel game with Echo | FlxEcho tutorial by Richard Oliver Bray.
  • Live previewing in Armory3D video by Willbot Studio.

Jobs, Bounties

Looking for work

Job listings


  • Basic Platformer Pathfinding AI for HaxeFlixel $150 bounty.
  • FlxG.collide with simple object “mass” for HaxeFlixel $100 bounty.
  • Squidly has opened up a bounties page for HaxeFlixel features.

Product Releases & Announcements

From the Haxe Discord 🔑 server

In case you missed it
  • Gepatto released a gift for Christmas, a festive themed version of OpenFL’s PiratePig demo available to download for the Raspberry Pi, plus compiled to HTML5.
  • IriySoft have released a simple match 3 game called Jewel Monsters made with OpenFL targeting HTML5.
  • Ionosofts “Visual Cath Report, a cardiac catheterization reporting and coronary diagramming application). has updated to latest version of HaxeUI successfully (with minimal changes) allowing it utilise all its latest improvements!” via Ian Harrigan. ⭐
  • Advent has released Super Dangerous Dungeons onto Poki! Made with Stencyl.
  • Bay Riser Games has released the demo for Bright Bruiser, available on itch.io and Newgrounds, made with Stencyl.
  • Mauve has released Addlemoth 1.0.2 demo patch, which is likely the last demo patch, unless more issues appear.
  • Chessformer by Robert Alvarez now has a release date for Steam: January 18, 2022!
  • Math Push is now available on itch.io and NewGrounds.
  • Dead Cells: The Queen and the Sea by Motion Twin has landed January 6th on PC & consoles!
  • Energy Island Corp will be available on Steam the 19 January, 2022.
  • Will Blanton has released two games: 🌟
    • Upsquid - an endless squid-em-up where you try to swim as high as you can without falling into the darkness! Originally is was a LDJAM submission from 2015, remade from scratch in 2021!
    • Oxalis origins is a virtual remote ranger application, which was originally released in Indiepocalypse 21.
From the Haxe Discord 🔑 server

Previews & Demos

Open Source

Community Previews
  • Justin has added HaxeFlixel support to cornerContour, with some demos available on GitHub.
  • Gauthier B has ported a shmup to 3D using Haxe, source code available on GitHub.
From the Haxe Discord 🔑 server
Git Repos

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

9~ commits have been made to Haxe compiler in the last week.

  • Std.parseInt() does not parse negative hex numbers on neko/cpp target issue.
  • ARM64 Linux build with Earthly pull request.
  • [js] Use plain method closure comparison for JS pull request.
In case you missed it

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a great December & a Happy New Years!