Haxe Roundup 599

written by skial with contributions from Alexander Hohlov Edited on
⚠️ The content linked in this article is over 1 year old, consider most of the links and information to be outdated.

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • Feathers UI beta.6 preview build on Haxelib article by Josh Tynjala.
  • Introducing ImGuiJsHx by Luke.
  • ☠️Perilous Shores and 🏡Village Generator: integration and a number of small changes article by Oleg Dolya.
  • New Music and Animations! Third Early Access Character Announced Tomorrow! - September 2021 Fraymakers Roundup by McLeodGaming.
  • Armory3D Release Notes for October 2021.10 by Naxela.
In case you missed it

Events

Videos & Music

In case you missed it

Jobs, Bounties

Looking for work

Job listings

Bounties

  • Basic Platformer Pathfinding AI for HaxeFlixel $150 bounty.
  • FlxG.collide with simple object “mass” for HaxeFlixel $100 bounty.
  • Squidly has opened up a bounties page for HaxeFlixel features.

Product Releases & Announcements

In case you missed it

Previews & Demos

LD49 “Unstable”

Open Source

Community Previews
  • E. Zachary Knight is currently working on a Light Cycles clone with a unicorn motif.
  • Via the Haxe Discord server, Geokureli shows how new Flixel collision system works. You can look at related pull request.
  • A rewritten & updated admob extension has been released!
  • Tong stumbled across an old project of theirs, http://letterspace.disktree.net/ which “creates webrtc based mesh network. all data is transferred p2p, the server just negotiates the ‘room’ to connect to”, using owl git for client and server. Letterspace was first mentioned in Roundup 39. 🧓
    • Letterspace only works with http://.

Git Repos

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

8~ commits have been made to Haxe compiler in the last week.

In case you missed it

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!