Haxe Roundup 596

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Jobs, Bounties

Looking for work

Job listings


  • Basic Platformer Pathfinding AI for HaxeFlixel $150 bounty. 🆕
  • FlxG.collide with simple object “mass” for HaxeFlixel $100 bounty. 🆕
  • Squidly has opened up a bounties page for HaxeFlixel features.

Product Releases & Announcements

  • Shiro Games are giving “10 lucky people the chance to win a copy of all of our games on Steam (plus Wartales when it releases later this year)!”
  • Luyren has a new Stencyl resource pack, Bézier Curves! “Set control points and move your actors along complex paths! Can also be used to create graphs of data points, and other stuff too!” Available on itch.io.
  • Tom Thirkettle has released Super Scary Monster Road, an endless retro platform racer, available now on iOS, made with Stencyl.
  • ArmorPaint had been submitted to the AppStore, it is in the review process now.
  • Oleg’s submission for the terrarium-themed challenge on /r/proceduralgeneration - terrarium.
  • Nikolay Kana has sent Android version of Kanyon Karver for review. Here is some gameplay video. The game is made with HaxePunk.
In case you missed it

Previews & Demos

Open Source

Community Previews
Git Repos

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

16~ commits have been made to Haxe compiler in the last week.

  • Using lib argument causes Haxe to access system shell issue.
  • Create isStructure function pull request.
In case you missed it
  • Add devcontainer to Haxe repo to hopefully lower the barrier of compiler/stdlib contributions pull request. ⭐️
  • Undocumented compiler define flags issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!