Haxe Roundup 593

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it
  • HaxeUI v1.3 has been released! ⭐️
  • Cédric Belin comments that “out of the sixty legacy applications (based on spaghetti PHP code) that we maintain, eight have been completely rewritten in Haxe (based on Coconut/Tinkerbell) in just over a year. Proud of the result 🥳”.
  • Plans for Steel Seraph 2.0.0 devlog.
  • Pilie Pals is on Steam! by Kirill Poletaev.

Videos & Music

In case you missed it

Jobs, Bounties

Looking for work

Job listings


Product Releases & Announcements

In case you missed it
  • Fiscal Jesters version 0.3.5 has been released.
  • Michael Miriti has managed to complete #lowrezjam entry within a single day. Made with Haxe and not yet publicly available framework for pixel games.

Previews & Demos

Open Source

Community Previews
  • Kevin Leung is working “on electricity-related code lately which involves a lot of unit conversions. Haxe’s zero-overhead abstraction comes to rescue!” with the generated JavaScript code being nice and clean.
From the Haxe Discord 🔑 server
Git Repos
  • Ceramic 0.8.3, 0.8.2 and 0.8.1 have been released.
  • Feathers UI 1.0.0-beta.5 for Haxe and OpenFL has been released.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

From the Haxe Discord 🔑 server

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

11~ commits have been made to Haxe compiler in the last week.

  • Nothing of interest this week.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!