Haxe Roundup 588

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • HaxeFlixel Day is almost upon us! 🌟 Only a few days left to make cool little games and submit to Newgrounds or itch.io to celebrate the 10th anniversary of the first ever commit to HaxeFlixel by Alexandder Hohlov. 🎉 And maybe make it Egg themed so it can participate in the Newgrounds July Jam. 🎉
  • StoryDev - A parser for interactive story development now has its own editor.
  • 🔐 One-Way Collisions article by Andrej.
In case you missed it

Videos & Music

In case you missed it

Jobs, Bounties

Looking for work

Job listings

Bounties

Product Releases & Announcements

In case you missed it
From the Haxe Discord
  • Arachnid56 has released “Escape Room” available on itch.io, their first 3D game jam submission for #The Indie Tales Jam, made with Heaps.
  • DinoMa has released their first game “Locked In”, made with HaxeFlixel, available on itch.io.
  • Dean has released updates to his game “Stupid Aliens!”, made with HaxeFlixel and available on itch.io.

Previews & Demos

Open Source

Community Previews
From the Haxe Discord
  • Ben Van Treese has updated their language generator to have links to pronunciations, plus some style cleanup. Give the live demo a quick look.
Git Repos
  • HxRT git - Raytracer in Haxe.
  • webidl-haxe git by Zeta. It is a WIP webidl parser, which also includes a small extern generator. Right now it can parse the WebGPU spec and part of the DOM spec. ⭐️
  • Haxe externs for Neutralino.js by Rabia Alhaffar.
  • boxup.compiler git - Simple, structured markup.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

8~ commits have been made to Haxe compiler in the last week.

  • @:multiType-inception instantiates non-existent constructors issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!