Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.
Community Updates
News and Articles
- Haxe 
4.2.3has been released. - Robert Yang has released “We Dwell In Possibility”, available on virtual factory, a queer gardening sim in collaboration with Eleanor Davis, Aya_Yco, Sophia Foster-Dimino & Andy Grier commissioned by Manchester International Festival. Read more about the game in Robert’s artist statement “that discusses the game logic, dev process, intent, politics, and inspirations”.
 - Defenders Quest 2 progress report for June 2021: The Rule of Firsts in Game Testing by Lars Doucet.
 - Feathers UI Devlog: Polishing things up for 
beta.4, to be released in July. - Kirill Poletaev has added a dynamic hint system to Pilie Pals.
 - Torcado is looking for beta testers for Heck Deck!
 - GPU particles thread where rainyt shows openfl-gpu-particles 
gitWIPlib. 
In case you missed it
- Happy 10 year anniversary of Mine Blocks! 
 - Using Finite State Machines in HaxeFlixel article by Andrej.
 - Perilous Shores 
1.1.2: lakes, editable names by Oleg Dolya. - SlavaRa has added PreviousEdit Plugin for FlashDevelop/HaxeDevelop which allows you to quickly navigate between previosly edited pieces of code.
 - PogoGirl Devlog 
#22: Graphics Overhaul by Andrej. - Keyreal has republished his Haxe tutorials to https://keyreal-code.github.io/haxecoder-tutorials/ that originally existed on Haxecoder, via the Haxe Discord server. 
 
Videos & Music
- The next episode of The Newgrounds Podcast will be dedicated to the future of gaming. List of guests: Lars Doucet, ninja_muffin99 and Nicolas Cannasse! 
 - How to create a 2D projectile trajectory path in HaxeFlixel video by Richard Oliver Bray.
 - Introduction to HaxeFlixel Part 18 by Questionable Programming.
 - Why I chose Kha to make my game devlog for Savage Steel by Domarius Games.
 - Interactive ArchViz by Alexander Kleemann is showcasing some interactive architectural visualization in Armory3D for the HTML5/Browser target.
 - Add a video related to Haxe.
 
In case you missed it
- Introduction to HaxeFlixel Part 17 by Questionable Programming.
 - 8 Tips to improve your game’s performance in HaxeFlixel by Richard Oliver Bray.
 
Jobs, Bounties
- Add an available job involving Haxe.
 
Looking for work
- Peter Achberger is available for freelance work.
 - Andreas Drewke is looking for a freelancer job or part time job.
 
Job listings
- A short term & remote code review job for a HaxeFlixel Browser Game is available. 
 - Saga Education are looking to hire a full-time software engineer focusing on web & edtech. US only. 
Saga Education, is hiring a senior-level software engineer. We use a lot of tech, both frontend and backend, but a lot of our frontend code is in Haxe. We build cool, meaningful EDTech products like this digital whiteboard: Woot Math Scratchpad.
 - HaxeFlixel RPG project.
 - Nexters (Moscow, Russia) are looking for a Haxe developer to work on their HTML5 game.
 - Shiro Games are looking for an Engine/Graphics programmer.
 - The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website. 
 
Bounties
- Squidly has opened up a bounties page for HaxeFlixel features.
 - Lars Doucet’s list of various open bounties. 
 
Product Releases & Announcements
- Aurel previews some terrain destructive pew pew in their 
#Alakajam12 entry titled “Alient to the Past”. - Robert Alvarez has released his latest puzzle game called Matchkey, available on itch.io and Newgrounds. Made in Stencyl.
 - Kirill Poletaev has released two updates for the Polie Pals demo: one with the new hint system and other with reworked intro animations and many other little changes.
 - The Steam store page for the Go! Go! PogoGirl is now live!
 - The Art of Northgard is the definitive look into the history and art of Northgard’s Viking mythology by Shiro Games.
 
From the Armory Discord
- Daniel Jackson has released Space Ship Ping Pong, available from itch.io.
 
In case you missed it
- CrossCode is out now on the PS5, powered by 
#kha! - Announcement from torcado: Heck Deck now has a store page on Steam!
 
From the Haxe Discord server
- Keyreal has announced his newest game - Pilie Pals, made using his custom game engine YUME written in Haxe. Check out the Demo Trailer and grab the demo available from 
itch.io. 
Code Examples
- Have an example you want to add? Consider contributing to the code.haxe.org cookbook.
 
Previews & Demos
Open Source
Community Previews
- Ian Harrigan shows off the many many faces of HaxeUI. 
 - Ian Harrigan HaxeUI fun side diversion, a PDCurses image viewer.
 - Oleg Dolya previews the first test of simple blob like woods in Perilous Shores. And in other news…
 - Ian Harrigan previews the PDCurses HaxeUI backend, a fully text rendered backend! 
via the Haxe Discord server.
 
Git Repos
- zymkey 
git- This is a pure JS binding for Zymbit’s “C interface to Zymkey Application Utilities Library” through the ffi-napi package. - hatlang_haxe 
git- A reference for the language in Hatstack. - Check out the latest open source Haxe projects over on GitHub.
 
Closed Source
- More YES/NO choices in Jano Games Football Manager game. Do you sign Sammy Selfish? Made with Stencyl.
 - Avizura has almost completed their editor for their rhythm game Break Beat Battle Machines, created with HaxeFlixel.
 - Syo continues to improve the markdown based dialogue system, with scripts based on 
hscriptand labels bound to actions. - Super Cosmic Heist (2022) World 3-3 
WIPby Fierce. - Art from an upcoming HaxeFlixel game by Kino Rose.
 - Techy Wrinkles is considering player damage with their own shots while in burst mode.
 - Michael Bickel has “decided to check if I can do 3D flow fields for pathfinding in 3D space. First step: Voxels.” Using Haxe & Godot engine. Plus spaceships! And with more voxel stuff!
 - Dan has updated the graphics for their bomberman inspired game.
 - The graphics overhaul of Go! Go! PogoGirl by Andrej continues with the summer season!
 - New screenshots from 
WIPAddlemoth game by mauve:- Reorganized the editor object palette.
 - Tweaked edgings of the aqueducts tileset.
 
 
From the Haxe Discord server
- SeiferTim has spent the last couple of days adding Newgrounds API and medals and stuff to Monster Match.
 - 01010111 shares some mockups for the node based scripting platform they want to make! 
 
From the Armory Discord server
- Rocket shares a quick playthrough vid of their game.
 
Some Library Releases
- tinymce 
0.1.1 - tinymce-react 
0.1.1 - tink_macro 
1.0.0 - tink_syntaxhub 
0.5.0 - coconut.vdom 
0.10.0 - env-define 
1.0.0 - haxe-doctest 
3.1.8 - cctweaked 
2.3.2 - redistHelper 
0.4.12 - hxdefold 
1.2.184 - Check out the most recent library releases on HaxeLib.
 
People & Projects to support
- Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
 - Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
 - Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
 - Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
 - Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
 - Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
 - Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
 - Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
 - Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
 - Kevin Leung is creating open source software libraries.
 - Robert Konrad, the Kha author, is creating Programming Toolkits.
 - Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
 - OpenFL is creating free open source software.
 - HaxeUI is creating an open source user interface libraries.
 - HaxeFlixel is creating an open source, cross platform 2D game engine.
 - Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
 - Mark Knol is working on Haxe and its documentation.
 - Dan Korostelev is working on the Haxe compiler.
 - Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
 - Will Blanton is creating HaxeFlixel tutorials.
 - Matthew Wallace is creating Haxe By Example tutorials.
 - August Late is creating unique 2D lighting tech.
 
Updates from the Haxe core
Current Proposals & Discussions
- Add Safe navigation operator proposal.
 - Add Destructor proposal.
 - Add 
enum abstractoverenumproposal. - Add Enum abstract instances proposal.
 - Add Null coalescing operator proposal.
 - Add local static proposal.
 - Allow enums to opt-out of publishing their constructors in the implicit global scope proposal.
 - Add destructive assignments proposal.
 - Add Matcher: setting variables and guard as expression in a pattern proposal.
 - Add Single pattern check proposal.
 - Add Shorthand nullable-type syntax proposal.
 - Add support for on site getters & setters proposal.
 - Add support for 
Selfaccess for abstracts proposal. [RFC]Xml Dsl’s discussion.- Add support for default type parameters proposal.
 - Add polymorphic 
thistypes proposal. - Add Default values for enum parameters.
 - Do you have an idea to improve Haxe? Consider creating a proposal.
 
Core Changes
7~ commits have been made to Haxe compiler in the last week.
- Add environment variables as 
env.*defines pull request. 
You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.
Take it easy everyone, stay safe and have a good week!