Haxe Roundup 582

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Jobs, Bounties

Looking for work

Job listings


Product Releases & Announcements

From the Haxe Discord server

In case you missed it
From the Haxe Discord server
  • Zwodah has released an early prototype of Explore the Abyss, available on itch.io and who is looking for feedback!
  • Type and team have released Type-a-Latte, a café themed game for a university class project, using OpenFL, available on itch.io.
  • A new version of Mammoth Herder had been released on Newgrounds by wayward.

Code Examples

Previews & Demos

Open Source

Community Previews
  • OpenLR Pass 23 update by Kaelan Evans.
Git Repos

Closed Source

From the OpenFL Discord server
From the Haxe Discord server
  • Clyde is working on a game using Heaps which is “inspired by Diablo and Path of Exile. All about stacking up crazy items with interactive effects to get through harder and harder levels of a dungeon”. ⭐️
  • You can now stomp at any time in Go! Go! PogoGirl! The switches have been changed so that now you need to activate them via stomps.
  • Skyfire2008 has added a screen shake to their game.
  • Markl has shared video of prototype which is being made with HaxeFlixel.
  • Daniel has added coloured marbles to WIP marble sim.

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

4~ commits have been made to Haxe compiler in the last week.

  • Nothing of interest this week.
In case you missed it
  • JSON parsing slow and memory intense on eval - due to Reflect.setField issue.
  • [js] Added -D js-global to customizes the global object name pull request.
  • Allow passing null values to Std.string() when null-safety is enabled pull request.
  • [python/php] Null Safety false positive issue.
  • [python] Null Safety false positive issue.
  • Breaking change macro CString backslashes issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!