Haxe Roundup 578

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

  • Friday Night Funkin’: The Full Ass Game Kickstarter currently at $1,932,705 from 50k+ backers with 5 days still to go! 👏
  • Using “Strictly Typed JSON” article has been published!
  • A quick overview of how Kevin Leung is using Haxe professionally in their IoT platform. 🌟
  • HaxeFlixel – Screen vs World Position article by Kino Rose.
  • “Balancing Defender’s Quest 2’s “minion” classes” article by Lars Doucet.
  • “Haxe seems great but not for web development?” community discussion.
  • “Why use Haxe over C/C++ (or any other language on the TIOBE index suitable for game dev)?” Armory discussion.
In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Jobs, Bounties

Looking for work

Job listings

  • To reach their goal of helping to save one million lives every year by 2030, Laerdal is looking for a Software Platform Developer to join them in Copenhagen. Remote work is possible, but will require several days a week on site.
  • Shiro Games are looking for an Engine/Graphics programmer.
  • The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website. ♻️
  • BeeInventor Limited are hiring for a Haxe fullstack developer to join them in Taipei & Hong Kong. ♻️


Product Releases & Announcements

In case you missed it

Code Examples

Previews & Demos

Open Source

Community Previews
Git Repos

Closed Source

From the Haxe Discord server
  • Skyfire2008 has submitted a demo of Avoider for 4chan’s #AGDG demo day. Available on itch.io.
  • Nokoi used HaxeFlixel for the first time for their school project.
  • Fat Leech previews their “artificial creatures finally started evolving their multilayer perceptron in ways that make them search for food/avoid walls”.
  • Blood Ninja previews their NES style game after “messed around enough with their player state machine to get half-tile movement increments working!”.
  • Jefvel has started trying out writing shaders for 2D stuff in Heaps.
  • Bouncing through the autumn leaves in Go! Go! PogoGirl by Andrej.

LD48 “Deeper and deeper”

In case you missed it.

  • One more game made for Ludum Dare 48 - Holey Moley.
  • Nuclear Blaze, a Ludum Dare entry made with Heaps, LDtk and Gamebase: Nuclear Blaze by Sébastien Bénard.
  • Improbability engine, an Escheresque point 'n click puzzle game by Aurel.
  • Diacombs, “You are a microscopic creature called a Diacomb”, made with HaxeFlixel.
  • Grem, “a short challenging tile-based action puzzle game” by Ty made with HaxeFlixel.
  • Orbdig “a digging game with dynamite and explosions and lasers!” by Daniel made with Kha & Nape.
  • Depth Orb, with “the goal of the game is to steer the orb left and right and thereby descend deeper and deeper into the game” by Of Mimas made with Heaps.
  • Plunge, in which you “avoid the red, collect the green & how fast can you get to the end?” by ZwodahS over on the Haxe Discord server. The source is available on GitLab.
  • Check out Fishing Trouble in which “you are in debt to a very bad mobster dude. The only way you can get out of it is to do what you do best - fish by jefvel over on the Haxe Discord server.
  • Miner Rescue, “save the last generation of space miners from their doom!” by Vasco over on the Haxe Discord server.
  • Nalin Bermet by Kino, in which you “help our young hero grant his wish by venturing to the bottom of the well and obtaining the lotus” via the Haxe Discord server.
  • You got 1 minute to blast through your insides in non-stop furious action. Kick your mom’s ass and beg for forgiveness! Fetal Fury
  • Self reflection by torcado. Look deep within your own soul. what will you find?
  • Bad Water by Andrei Rudenko. Where you play as a water creature, and slowly dive deep to save yourself from toxic pollution.
  • Fleeting “the battle is already lost, and this is where we start. You are in shambles, an easy target for the predators to hunt down and tear apart, and there is not much you can do about it other than flee.”
  • Escape is a “Vertical scrolling platformer. Go deeper into the pit of evil to avoid the spikes. Maybe there’s a way out?” made with HaxeFlixel by Matt.
  • Check out more Haxe Ludum Dare games from the last theme LD47 “Stuck in a loop”. 🎮

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

27~ commits have been made to Haxe compiler in the last week.

  • [js] Use type parameters in all(), allSettled() and race() for js.lib.Promise merged.
  • [eval] Calling Mutex.acquire() twice by same thread hangs on Linux/macOS fixed.
In case you missed it
  • Upcoming Haxe cookbook article: Add strictly-typed JSON macro article.
  • Something like Context.typeAndStoreExpr issue has been added to nightly builds.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!