Haxe Roundup 572

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Jobs, Bounties

Job listings

  • To reach their goal of helping to save one million lives every year by 2030, Laerdal is looking for a Software Platform Developer to join them in Copenhagen. Remote work is possible, but will require several days a week on site.
  • Shiro Games are looking for an Engine/Graphics programmer.
  • Shiro Games are still looking for people to join their team of passionate developers in Bordeaux to work on a new unannounced project.
  • Bloognoo is looking for a Haxe developer to help them save live venues.
  • The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website. ♻️
  • BeeInventor Limited are hiring for a Haxe fullstack developer to join them in Taipei & Hong Kong. ♻️


Product Releases & Announcements

In case you missed it

Code Examples

Previews & Demos

Open Source

Git Repos
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

  • WIP Kino Rose dynamically loading Aseprite files and their animation tags in HaxeFlixel.
  • The chairman’s cat in Jano Games football manager game, is causing all sorts of problems. Made in Stencyl.
  • Andrej from Ohsat Games swears they are still properly working on Go! Go! PogoGirl…
  • Some visual improvements by 1speed from their indie game.
  • The Ever Given recreated in the Jitter sandbox by Syo using Heaps. 🚢
  • Joel shows off the animation for picking up discs in their dungeon crawler made with Heaps.
  • In a recent Realmkit stream, Daniel made it so the eraser & normal brushes toggled between the physical part of the tablet stylus, shared over on the Haxe Discord channel.
  • Lore character cards from Renaine, NFT-less claimable cards for Mr. Bird Dad and Josephine Elizabeth Factoria! 🎀
  • Meet The Striker 💪 from Double Turn who’s signature move is Leaping Knee Strike! 💥

Some Library Releases

People & Projects to support

  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

13~ commits have been made to Haxe compiler in the last week.

  • Type param constraint regression issue.
  • [js/draft] Tackle field inits in this-before-super situation pull request.
  • Parametrized constraints choke on inheritance fixed.
  • [hl] Values assigned inside of nested catch are discarded issue.
  • Functions in macro parameters are not correctly processed fixed.
In case you missed it
  • No-op switch not eliminated by analyzer fixed.
  • Abstract implicit cast prevents finding explicit one issue.
  • [crypto] FIX: Aes, Blowfish, Des and Twofish decrypt() functions merged.
  • Compiler define flags switching dash to underscore can result in flag defined with two values issue.
  • [hxcpp] _dyn can make HXCPP fail issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!