Haxe Roundup 571

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it
  • Kenny Goff has written “Freelance, burnout, and Double Turn: 4 Years of Inwave Labs”.

    It’s been 4 years since I started Inwave Labs and @doubleturngame so I wrote up my thoughts and reflections on the ups and downs of my indie game dev adventure.

  • Oleg Dolya has written about Perilous Shores 1.1.1: coastal maps, font settings & more. ☠️
  • Adding Invincibility To Your HaxeFlixel Game article by Kino Rose.

Videos & Music

In case you missed it

Upcoming Events & Talks

Jobs, Bounties

Job listings

  • To reach their goal of helping to save one million lives every year by 2030, Laerdal is looking for a Software Platform Developer to join them in Copenhagen. Remote work is possible, but will require several days a week on site. 🆕
  • Shiro Games are looking for an Engine/Graphics programmer. 🆕
  • Shiro Games are still looking for people to join their team of passionate developers in Bordeaux to work on a new unannounced project.
  • Bloognoo is looking for a Haxe developer to help them save live venues.
  • The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website. ♻️
  • BeeInventor Limited are hiring for a Haxe fullstack developer to join them in Taipei.


Product Releases & Announcements

In case you missed it
  • Luyren has updated their AI and Combat Pack with “new behaviors: Radial Position Finder, for configuring attacks for rotating actors, and Actor Registry, to enable raycast to actors.” Available from itch.io.
  • Luyren has “updated the Camera Follow behaviour from [their] Utility Pack with finer control options and better movement between camera locked areas!” Available from itch.io.
  • Jano Games has released the “early demo of Escape the Drop” which can be played on itch.io.

Code Examples

Previews & Demos

Open Source

Community Previews
Git Repos

Closed Source

Some Library Releases

People & Projects to support

  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

12~ commits have been made to Haxe compiler in the last week.

  • No-op switch not eliminated by analyzer fixed.
  • Abstract implicit cast prevents finding explicit one issue.
  • [crypto] FIX: Aes, Blowfish, Des and Twofish decrypt() functions merged.
  • Compiler define flags switching dash to underscore can result in flag defined with two values issue.
  • [hxcpp] _dyn can make HXCPP fail issue.
In case you missed it
  • [hxcpp] Map appears to loose entries after a lot of read access issue.
  • Method type parameter constraints pull request.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!