Haxe Roundup 562

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Jobs, Bounties

Looking for work

  • Javid Jafari is looking for a job.
  • Joshua Granick is looking for paid work.
  • Justin Mills is looking for a fulltime job. Justin is an ex Flash/AIR/Away3D/Papervision3D expert who’s been using Haxe for 10 years, a good lateral thinker & loves visual stuff, maths and capable at fine art.
  • Andreas Drewke is looking for a part time job.
  • Torcado is looking for a publisher/indie fund to help him fund the rest of the development for Heck Deck. He would love to know any recommendations you may have.

Job listings

  • Shiro Games are still looking for people to join their team of passionate developers in Bordeaux to work on a new unannounced project. 🆕
  • Bloognoo is looking for a Haxe developer to help them save live venues.
  • The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website. ♻️
  • BeeInventor Limited are hiring for a Haxe fullstack developer to join them in Taipei. 🆕


Product Releases & Announcements

  • Dead Cells: Fatal Falls DLC will be released for PC & consoles on 26th January! 🌟
  • The post-jam version of “Are you there?” by Snappy Sloth is out now on itch.io. Check out the devlog for the latest information.
  • Lugren has updated the basic attack behaviours in their “AI and Combat Pack”. Check out the bundle over on itch.io! Made in Stencyl.
  • Alex Lanzetta has released the “Collector’s Bundle”, which includes 11 Flash games faithfully preserved, with a launcher that tracks all 100 achievements.
  • Kenny Goff has released Micro Shooter, a tiny 1 pixel art, space shooter built in 1 week, using his own WIP engine, playable now in the Browser.
  • Avace from the Haxe Discord server has spent a few days creating their first game built using HaxeFlixel.
In case you missed it
  • Terry Cavanagh announced that the next update to Dicey Dungeons will have an Arabic translation. A public beta is live on the Steam branch “arabic” right now! This means that OpenFL will possibly have support for RTL and ligatures text rendering (at least for native platforms).
  • Maze Genius available on itch.io made with HaxeFlixel by newlibarian via Haxe Discord server.

Code Examples

  • None this week.
In case you missed it

Previews & Demos

Open Source

Community Previews
Project Progress
Git Repos
  • haxe-filetree-index git - Take a snapshot of the files in a folder at a specific time and compare the files later to get a course view of what files have been added, removed, or changed.
  • saving-little-lake git - A turtle colony’s quest to reclaim their homeland.
  • seaborg-hxlox git - A Haxe implementation of the Lox tree walk interpreter.
  • haxe-joml git - Helper library for using JOML with the Haxe JVM target.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

Some Library Releases

People & Projects to support

  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

20~ commits have been made to Haxe compiler in the last week.

  • Meta for methods that do not need a body suggestion.
  • Null-safe std pull request.
  • Weird implicit cast hangs the compiler in pattern matching issue.
  • [jvm] Unexpected/Broken behaviour when working with public properties in class from external Jar issue.
In case you missed it
  • [cpp] Fix typing of cpp.Native.star merged.
  • Macro reification of abstract/final class/interface issue.
  • Problem with overloading of compound assignment operators issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!