Haxe Roundup 560

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Jobs, Bounties

Looking for work

  • Javid Jafari is looking for a job.
  • Joshua Granick is looking for paid work.
  • Justin Mills is looking for a fulltime job. Justin is an ex Flash/AIR/Away3D/Papervision3D expert who’s been using Haxe for 10 years, a good lateral thinker & loves visual stuff, maths and capable at fine art.
  • Andreas Drewke is looking for a part time job.
  • Kevin Leung is wondering if any Haxe Australian companies are hiring?
  • Torcado is looking for a publisher/indie fund to help him fund the rest of the development for Heck Deck. He would love to know any recommendations you may have.

Job listings

  • Shiro Games are still looking for people to join their team of passionate developers in Bordeaux to work on a new unannounced project. 🆕
  • Bloognoo is looking for a Haxe developer to help them save live venues.
  • The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website. ♻️
  • BeeInventor Limited are hiring for a Haxe fullstack developer to join them in Taipei. 🆕


Product Releases & Announcements

In case you missed it

Code Examples

Previews & Demos

Open Source

Community Previews
Project Progress
  • [heaps] HXSL: Implement borrow qualifier pull request.
  • [openfl] Simplify the OpenFL library structure merged.
  • [neko] Port from GTK2 to GTK3 pull request.
  • [kha] Update Random with faster implementation, SFC32 merged.
  • [tink_macro] Deduce common base type from a list of types merged.
  • [haxeparser] Syntax updates merged, with add Lix support.
Git Repos
  • echo-flixel git - A library to integrate echo physics with HaxeFlixel.
  • clay git - Clay is a lightweight toolkit to build apps, games and frameworks on native platforms and web browser, written with the Haxe Programming Language. Clay is a rewite and successor to snowkit’s snow library.
  • hxScene git - Haxe Scene: Manage game objects using a theatre/stage like paradigm.
  • hxasync git - This library allows you to add async and await keywords in Python and JavaScript code almost the same way you would do it in the native code.
  • spil git - A simple lisp parser written in Haxe.
  • atom git - Atomic CSS for Haxe.
  • SequentCalculi git - A Haxe implementation of G3cp & G4ip, two cutfree and decidable proof system for classical and intuitionistic propositional logic.
  • hawk git - Haxe Webkit -> make web apps quickly.
  • Luna-oxygen git - An RPGMakerMV/MZ plugin that adds additional widgets and UI elements to improve your game with.
  • Luna-config git - An RPGMakerMV/MZ plugin that allows you to modify additional presets in MZ/MV.
  • netlog git - An external debug log window. Supports colors!
  • extension-yy-to-gmx git - very partially convert GameMaker Studio 2 extensions to GameMaker: Studio format.
  • NT-Background-Colors git - A small program to aid with changing background\shadow colors when doing texture mods for Nuclear Throne.
  • NTT-Assemble git - Patcher/reassembler program for Nuclear Throne Together.
  • BaronyBoolStatsViewer git - A small web app to check what books you are missing for an achievement in Barony.
  • GmxOrg git - Exports .project.gmx structure to a YAML-like format and back. Intended for quickly organizing large numbers of assets in projects.
  • BMFontToGMFont git - Converts BMFont-format fonts into GMS/GMS2 font resources.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

Some Library Releases

People & Projects to support

  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

95~ commits have been made to Haxe compiler in the last month.

  • GADT type params and inlining issue.
  • [ILIB] Add Linux & OSX Amd64 merged - Needed for .NET 5.0 std dlls.
  • [cs] Avoid CA2200 warning when rethrowing merged.
  • [cs] Implement cs.Syntax.code and cs.Syntax.plainCode pull request.
  • [cs/java] Do not check abstract fields in libs merged.
  • [ide/cache] Signature based module invalidation ideas.
  • Add .NET 5.0 merged.
  • [draft] Start working on Void unit type pull request.
  • [cpp] Support new and super for native classes merged.
  • [cpp] Overload resolution for TNew merged.
  • [js] Generate export with @:expose and -D js-es=6 pull request.
  • Custom map implementations perform poorly at large sizes issue.
  • Formalize/design/unit-test IDE-support API for macros discussion.
  • @:structInit can be used to bypass final assignment issue.
  • @:forward.new breaks with constructor closures fixed.
  • Regression in operators handling issue.
In case you missed it
  • Operator overloading – wrong function used (definition order-dependent) issue.
  • Support overloading is operator in abstract types pull request.
  • Array type inference with local function issue.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!