Haxe Roundup 552

by Skial Bainn edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Jobs, Bounties

Looking for work

  • Joshua Granick is looking for paid work.
  • Justin Mills is looking for a fulltime job. Justin is an ex Flash/AIR/Away3D/Papervision3D expert who’s been using Haxe for 10 years, a good lateral thinker & loves visual stuff, maths and capable at fine art.
  • Andreas Drewke is looking for a part time job.
  • Kevin Leung is wondering if any Haxe Australian companies are hiring?
  • Torcado is looking for a publisher/indie fund to help him fund the rest of the development for Heck Deck. He would love to know any recommendations you may have.

Job listings

  • The team behind Forge of Empires at InnoGames is looking for a Haxe developer, feel free to contact Dan Korostelev in case of any questions! More info can be found at the company’s website. 🆕
  • Cayetano Gaming are looking for a remote Haxe Developer to join them.
  • MY.GAMES (Moscow, Russia) are looking for Haxe programmer to work on UI system for their new game project Warface: Breakout. 🇷🇺
  • Spiele-Palast GmbH are looking for a full time Haxe game developer for web and mobile in Berlin.


Product Releases & Announcements

In case you missed it
  • Shiro Games are releasing a limited edition vinyl version of the Northgard soundtrack in the next few weeks. 🎶
  • Lucas Pope has updated “Papers Please” for 64-bit systems & added Chinese localization. It should be up on Steam/GOG/etc now or very soon. The last update was in 2014, one hundred million years ago.
  • Tank doodles are now exportable as PNG by Oleg Dolya.
  • Genie Quest: Aladdin Matching Game has been just released in Early Access. Made with Haxe, OpenFL & Starling.

Code Examples

Previews & Demos

Open Source

Closed Source

  • The Linerian Mouse Society 🐭 is getting some new decorations in Renaine. 🌟
  • Luyren is testing 8-way movement from their Stencyl AI and Combat pack.
  • Jérémy Fa has made a BunnyMark app for his Ceramic Engine, which doesn’t reflect real usage of the tech, but still useful to compare raw performance between iteration of the code.
  • The shock troopers, Tankers, Grenadier, Gunner, Hunter, Striker and Support from Steel Seraph, who will be introduced in Act 4 on the space elevator.
  • A little preview of Dungeon Pest Control by 𝙵𝚒𝚕𝚒𝚙𝚙𝚘 𝙱𝚘𝚍𝚎𝚒.
  • AI fighting each other by Kenny Goff.
  • How it started / how it’s going by mauve.
  • Based on available triggers and actions, Syo can already do a simple runner in Tiled.
  • Menu in The Grand Grimoire Chronicles by Jeffrey Driver is now 99% complete.
  • Jérémy Fa is just messing around with low resolution abstract visuals in his generative creative coding art, available online to try out yourself.
  • A couple of quick videos from WIP puzzle game by Robert Alvarez:

LD47 “Stuck in a loop”

In case you missed it.

Some Library Releases

People & Projects to support

  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

25~ commits have been made to Haxe compiler in the last week.

  • Local variable might be uninitialized issue.
  • final var x parses successfully in expressions issue.
  • [hl] Skip compilation if no module has been changed merged.
  • [server] Weird ECast count when fatalError occurs issue.
In case you missed it

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!