Haxe Roundup 549

by Alexander Hohlov edited on

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Upcoming Events & Talks

Jobs, Bounties

Looking for work

  • Joshua Granick is looking for paid work. 🆕
  • Justin Mills is looking for a fulltime job. Justin is an ex Flash/AIR/Away3D/Papervision3D expert who’s been using Haxe for 10 years, a good lateral thinker & loves visual stuff, maths and capable at fine art.
  • Andreas Drewke is looking for a part time job.
  • Kevin Leung is wondering if any Haxe Australian companies are hiring?
  • Torcado is looking for a publisher/indie fund to help him fund the rest of the development for Heck Deck. He would love to know any recommendations you may have.

Job listings

  • Cayetano Gaming are looking for a remote Haxe Developer to join them. 🆕
  • MY.GAMES (Moscow, Russia) are looking for Haxe programmer to work on UI system for their new game project Warface: Breakout. 🇷🇺
  • Spiele-Palast GmbH are looking for a full time Haxe game developer for web and mobile in Berlin.


Product Releases & Announcements

In case you missed it
  • IriySoft have released the 3rd instalment from the Moto Maniac series, this time you ride through the forest and a bear is chasing you… 🚴‍♀️🐻 made with OpenFL.
  • Poor Thief! is coming to Android in October! Made in Stencyl.
  • Little Square Things pre-Anniversaries update by Gregory Reed.
  • Darksburg the city sprawling, zombie infested, co-op roguelike is complete and has now left Early Access and entered 1.0 with a ton of new features, improvements and content! Get 50% off via Steam!

Code Examples

Previews & Demos

Open Source

Closed Source

  • The Renaine team is proud to announce Bees! 🐝
  • Shiro Games has made it possible for you to upload your own custom translations for Northgard to the Steam Workshop!
  • Take a listen to “Cave Theme” from Poor Thief, made with Stencyl and available for Pre-order for iOS.
  • Sinh Nguyen previews their Defold and Haxe powered game with their newly commissioned art.
  • 1speed has released a demo of their adventure game about ghosts and… some other stuff… onto itch.io called Croaking Hill, made with Kha. 👻
  • Vsio implements UI for mouse input in stage selection for KelinKelilin, made with HaxeFlixel.
  • The senseless death of the Death Star by Syo made with Heaps, with a plan to publish a build onto itch.io. The project will allow for customization, partly as it is being made using Tiled.
  • Bad candy in Leapin Lads by Cory Martin.
  • Destroying the laser barriers in puzzle Stencyl game by Robert Alvarez.
  • Who wants some Haxe cookies?
  • Doors 🚪 transition by ty.
  • Jamming with a PS4 controller turned into a music instrument by Jérémy Fa. Would anybody be interested in a downloadable app to do this with your own PS4 controller?
  • Who brings a sheep to a gig? by JanoGames.
  • Some progress again on In-Game UI… by tizilogic.
  • Screenshots and quick videos from The Grand Grimoire Chronicles by Jeffrey Driver:

Some Library Releases

People & Projects to support

  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

23~ commits have been made to Haxe compiler in the last week.

  • [jvm] Strange behaviour with a conditional fixed.
In case you missed it
  • Allow @:noDoc on fields merged.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!